godot-proposals
rcedit
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godot-proposals | rcedit | |
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610 | 7 | |
1,024 | 1,547 | |
1.8% | 2.3% | |
2.7 | 6.3 | |
6 months ago | 18 days ago | |
C++ | ||
MIT License | MIT License |
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godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
rcedit
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RCEdit doesn't exist
You need to install here : https://github.com/electron/rcedit/releases
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Should Rcedit be a problem i should be worrying about?
You can get a copy from GitHub.
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What do you most dislike in Godot?
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
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Sumneko lua-language-server not loading bee.file system following upgrade.
Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/bee.lua' Submodule '3rd/love-api' (https://github.com/love2d-community/love-api) registered for path '3rd/love-api' Submodule '3rd/lovr-api' (https://github.com/bjornbytes/lovr-docs) registered for path '3rd/lovr-api' Submodule '3rd/lpeglabel' (https://github.com/sqmedeiros/lpeglabel) registered for path '3rd/lpeglabel' Submodule '3rd/luamake' (https://github.com/actboy168/luamake) registered for path '3rd/luamake' Submodule '3rd/rcedit' (https://github.com/electron/rcedit) registered for path '3rd/rcedit' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/bee.lua'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/love-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lovr-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lpeglabel'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/rcedit'... Submodule path '3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/love-api': checked out 'fa88219b16b652cccee983aa08dcf706e1b5f0e6' Submodule path '3rd/lovr-api': checked out '92d3742eb6c3f4999a0c575984c82a75652e2b74' Submodule path '3rd/lpeglabel': checked out 'ed183860289664af0f3727307653c9bf2bccdc80' Submodule path '3rd/luamake': checked out '94a91fd465d8c86a5341069ceef1018d9035b5aa' Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/luamake/3rd/bee.lua' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake/3rd/bee.lua'... Submodule path '3rd/luamake/3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/rcedit': checked out 'b807b34a644c86c0b0d89c7f073967e79202731a' ❯
- I can't change the application icon for Windows.
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Can't Add Custom Icon To My Godot Project
You might need to add rcedit to the Editor Settings
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Exporting project executable small icons not changing
I think you'll need to make an .ico with the icon sizes packed in and then add that to your Windows export settings. And make sure you have rcedit loaded in the Editor settings
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godex - Godex is a Godot Engine ECS library.
bee.lua - Lua runtime and toolset
godoticon - Godot Icon creator and replacer
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
luamake
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
cuberite - A lightweight, fast and extensible game server for Minecraft
openseeface-gd - A GUI for running OpenSeeFace.
lua-language-server - A language server that offers Lua language support - programmed in Lua