godot-proposals VS semver

Compare godot-proposals vs semver and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

semver

Semantic Versioning Specification (by semver)
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godot-proposals semver
610 725
1,041 7,037
1.5% 0.8%
2.7 0.6
6 months ago 14 days ago
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

semver

Posts with mentions or reviews of semver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-04.
  • The right development flow: Better than Agile
    1 project | dev.to | 5 May 2024
    We increase the version of our product as specified in SemVer and deploy it to production, preferably following good deployment practices to have no downtime.
  • Git commit helper: add emojis to your commits
    10 projects | dev.to | 4 May 2024
    Using Conventional Commits ⭐ as a standard for your commit messages, makes Semantic Versioning πŸ”– as easy as can be, with tools like Conventional Changelog πŸ“„ Standard Version πŸ”– and Semantic Release πŸ“¦πŸš€
  • Why write a library?
    4 projects | dev.to | 2 May 2024
    Semantic Versioning: for every update (major, minor, or patch) made, increment the version number according to semantic versioning.
  • Node package managers (npm, yarn, pnpm) - All you need to know
    3 projects | dev.to | 2 May 2024
    npm automates the process of installing, updating, and managing dependencies, which helps to avoid "dependency hell." It supports semantic versioning (semver) that automatically handles patch and minor updates without breaking the existing code, thus maintaining stability across projects. npm also provides the capability to run scripts and commands defined in package.json, which can automate common tasks such as testing, building, and deployment.
  • Snyk CLI: Introducing Semantic Versioning and release channels
    3 projects | dev.to | 30 Apr 2024
    We are pleased to introduce Semantic Versioning and release channels to Snyk CLI from v.1.1291.0 onwards. In this blog post, we will share why we are introducing these changes, what problems these changes solve for our customers, and how our customers can opt-in according to their needs.
  • Master the Art of Writing and Launching Your Own Modern JavaScript and Typescript Library in 2024
    1 project | dev.to | 10 Mar 2024
    Following the Semantic Versioning rules, you should raise the version number every time you need to publish your library. In your "package.json" file, you need to change the version number to reflect whether the changes are major, minor, or patch updates.
  • Using semantic-release to automate releases and changelogs
    9 projects | dev.to | 25 Jan 2024
    Semantic Versioning: An established convention for version numbers following the pattern MAJOR.MINOR.PATCH
  • Essential Command Line Tools for Developers
    29 projects | dev.to | 15 Jan 2024
    Increases the major of the latest tag and prints it As per the Semver spec, it'll also clear the pre-release…
  • Testing Our Tasks
    1 project | dev.to | 10 Jan 2024
    The reason for this is that software libraries and package managers, in general, but specifically here, rely on semantic versioning. Semantic versioning is really useful for distributing packages in a predictable way. What does this look like for our project?
  • What is Semantic Versioning and why you should use it for your software ?
    1 project | dev.to | 7 Jan 2024
    For a more detailed and comprehensive guide on semantic versioning, visit https://semver.org

What are some alternatives?

When comparing godot-proposals and semver you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

react-native - A framework for building native applications using React

godex - Godex is a Godot Engine ECS library.

semantic-release - :package::rocket: Fully automated version management and package publishing

Godot - Godot Engine – Multi-platform 2D and 3D game engine

standard-version - :trophy: Automate versioning and CHANGELOG generation, with semver.org and conventionalcommits.org

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

changesets - πŸ¦‹ A way to manage your versioning and changelogs with a focus on monorepos

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

helmfile - Deploy Kubernetes Helm Charts

openseeface-gd - A GUI for running OpenSeeFace.

Poetry - Python packaging and dependency management made easy