MoltenVK VS dxvk

Compare MoltenVK vs dxvk and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by FleetAdmiralButter)

dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by marzent)
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MoltenVK dxvk
2 19
2 110
- -
0.0 0.0
over 1 year ago over 1 year ago
Objective-C++ C++
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-24.
  • M1 Max NFSU2 Performance Issues with Crossover 21 & Wineskin
    2 projects | /r/macgaming | 24 Nov 2021
    When the graphics settings are set low, performance is just OK, but when maxed out things become an issue. There's quite a bit of lag during free-roam, and when starting races it becomes basically unplayable. Considering this game can run full speed at max graphics & native resolution through Parallels Win11 ARM, I know this must be some kind of software-side issue. Could it be I don't have Vulkan setup properly? If so what's the proper process to get this working? I know there's also the MoltenVK dylib, but even after adding this to every part of the Wineskin bottle and Crossover app everywhere I can find other .dylib's, nothing seems to really help the performance. Below is a video demonstration. Keep in mind while it's at native 16-inch MBP resolution, it makes no difference whether it's at that or 1080p:
  • Fallout 4 works: M1, CrossOver 21 w dxvk-1.9.2-mac-async, MoltenVK1.1.4 / 1.1.6
    3 projects | /r/macgaming | 24 Nov 2021
    or this build of 1.1.6 for M1 from here: https://github.com/FleetAdmiralButter/MoltenVK/releases/tag/v1.1.6

dxvk

Posts with mentions or reviews of dxvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-08.

What are some alternatives?

When comparing MoltenVK and dxvk you can also consider the following projects:

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

dxvk-async

wineskin - Wineskin is a tool used to make ports of Windows software to Mac OS X

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

nixos-configs - My NixOS and nix-darwin configs

winecx - Codeweavers modified wine version. This repository is just a mirror of https://media.codeweavers.com/pub/crossover/source/

XIV-on-Mac - Wine Wrapper, Setup tool and launcher for FFXIV on mac

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.

nixpkgs - Nix Packages collection

DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine