FirebaseRTC
PHPT
FirebaseRTC | PHPT | |
---|---|---|
58 | 276 | |
474 | 37,320 | |
0.6% | 0.5% | |
0.0 | 10.0 | |
11 months ago | 1 day ago | |
JavaScript | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FirebaseRTC
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WebSocket vs. HTTP communication protocols
You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
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Wishing Upon A Star with Web AR for Disney’s Wish
We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
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Create a SwiftUI Video Streaming App With Fun Emoji Reactions
Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
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Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
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Live video streaming app
Possibly you what to look into WebRTC: https://webrtc.org/
- Chat protokoli
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Use JS suited for Online Games?
Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
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Send data to specific client from another client with a server in middle[C#][TCP][UDP]
Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
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Taking the Power Back with Web Meshes
P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
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I made a website sending file P2P
The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here
PHPT
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When traits conflict
In our latest story we show a couple of smart ways to get around some import conflicts in PHP.
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PuTTY vulnerability vuln-p521-bias
The values [0, 15] represent 16 possible values, which is a power of 2.
The correct way to get an unbiased distribution from a sample of 2^x to a modulo that is not an even power of 2 is to use rejection sampling.
This is what RFC 6979 says to do https://datatracker.ietf.org/doc/html/rfc6979#section-3.2
But you can also see this technique in CSPRNG code; i.e. https://github.com/php/php-src/blob/d40726670fd2915dcd807673...
- Mengenal PHP: Pengertian, Sejarah, dan Keunggulan
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Processing One Billion Rows in PHP!
I am running this code on MacOS on Apple Silicon hardware which is crashing when using the JIT in a ZTS build of PHP, so the 1m 35s result is without JIT, it might be even faster if I could use it
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Top Paying Programming Technologies 2024
49. PHP - $58,899
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Learning Rust: A clean start
A little about me; I'm a web developer and have been for around 5 years, though I'd dabbled for years. I have experience with Perl and PHP but my day to day is JavaScript/TypeScript be it through NodeJS or ReactJS. I want to learn Rust for no specific reason other than it's fun to learn new things.
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WebSocket vs. HTTP communication protocols
Consider a web application where requests are handled through NGINX as the web server and PHP as the dynamic backend language. Let’s say something in the application logic results in a fatal error or process termination. This doesn’t affect NGINX’s ability to serve a response to the client, which would most likely be an HTTP 503 - Service Unavailable message.
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Where do React Server Components fit in the history of web development?
In the beginning, I used a technology called CGI to develop server applications written in Perl. This technology was later replaced by Microsoft’s ASP (Active Server Pages) and then PHP. PHP, which you may already know, is still powering over 77% of all the websites as of the time of writing (ever heard of WordPress?).
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Server side(Backend) programming languages
PHP
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Shopware Changes since the 6.0 Dev Training Videos
As Shopware is mostly based on the Symfony framework, which is in turn based on the PHP language, we should also consider learning about the basics, which will also be useful for other frameworks apart from Shopware, like Symfonycasts, symfony.com, php.net.
What are some alternatives?
flutter-webrtc-demo - Demo for flutter-webrtc
PHPUnit - The PHP Unit Testing framework.
mediasoup - Cutting Edge WebRTC Video Conferencing
Faker
NodePlayer.js - Pure JavaScrip HTML5 live stream player
DBUnit
open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic
ParaTest - :computer: Parallel testing for PHPUnit
webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.
Codeception - Full-stack testing PHP framework
janus-gateway - Janus WebRTC Server
Mockery - Mockery is a simple yet flexible PHP mock object framework for use in unit testing with PHPUnit, PHPSpec or any other testing framework. Its core goal is to offer a test double framework with a succinct API capable of clearly defining all possible object operations and interactions using a human readable Domain Specific Language (DSL).