FileToVox
Tool for convert files into Magicavoxel file (by Zarbuz)
nbt-studio
An up-to-date NBT viewer and editor with lots of new features (by tryashtar)
FileToVox | nbt-studio | |
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13 | 14 | |
420 | 442 | |
- | - | |
3.5 | 0.0 | |
7 months ago | over 1 year ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FileToVox
Posts with mentions or reviews of FileToVox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-27.
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How to figure where object is open so I can FILL it?
Have you tried this tool: https://github.com/Zarbuz/FileToVox? In one of the issues someone had holes in their voxel file and the maintainer suggested using PLY file to fix it
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How to import a .obj with size bigger than 256?
I got it working using MeshToVox (thanks to Zarbuz on the magicavoxel discord for answering). You can choose the scale you need and the chunk size and it creates the vox model for you with the right scale and cut into multiple chunks already assembled :)
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Can't upload files to FiletoVox GUI
Just submit an issue here: https://github.com/Zarbuz/FileToVox/issues
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Is there a way to voxelize 3D models with materials in Magicavoxel?
The FileToVox project exists, but it hasn't been reliable for me.
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Hello, from the creek
Yes, I'm learning too. Here are the steps I used To generate a heightMap there are a lot of free tools like WorldPainter ..etc. For this work I used Heightmapper https://tangrams.github.io/heightmapper/ . You select your area and click export. Then resize the image since it's too big for MagicaVoxel. I've used paint for this. After that I converted the heightmap png image with FileToVoxGUI : https://github.com/Zarbuz/FileToVox/releases That's it you can now open generated .vox file in MagicaVoxel.
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Scaling
If I were you, I’d try exporting your model as an OBJ to a traditional 3D app, scale its resolution there, export the result as an OBJ, then import that into MeshToVox. You might have to clean up unwanted voxels generated by MeshToVox, but that’ll get you closer to what you want.
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How to 'voxelize' object
Go here and download the latest version of "MeshToVox.zip". The program is extremely easy to use, almost self-explanatory.
- Help needed to create a huge model
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OBJ to VOXEL
Have you taken a look at FileToVox?
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Converting OBJ files to voxel software workflow
Check out https://github.com/Zarbuz/FileToVox. The author (zarbuz) is also on the Magicavoxel (non official) discord too: https://discord.gg/E3UB8p36
nbt-studio
Posts with mentions or reviews of nbt-studio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-03.
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How to find world seed?
Open the "level.dat" file in NBT Studio
- Help with editing bedrock save file?
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How to change the spawnpoint on a beta 1.7.3 server?
Edit the level.dat file with an NBT editor (I recommend using NBTStudio) or if you are running a Bukkit server, try using Essentials or a similar plugin.
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cant copy a chunk from one NBT file to another (notice how the copy button is greyed out)
i don't think nbt explorer can copy/paste multiple tags at once. you could try nbt studio instead
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Achievement Enquiry
Mabye you can modify the world files (specifically the level.dat) using an NBT Editor to turn it back into an achievement gainable world.
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TIL that you can create a Custom Superflat in Bedrock Edition by modifying the world's "level.dat" file
For these screenshots, I used NBTStudio. (NO, this is not an advertisement)
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Block data values
Im using this
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Can someone please provide me with a full list of all the Minecraft creation planning tools that are capable of generating easy to follow plans for complex structures that are still active to this day on the World Wide Web?
Can someone please provide me with a full list of all the Minecraft creation planning tools that are capable of generating easy to follow plans for complex structures that are still active to this day on the World Wide Web? Like both NBT Studio & PCK Studio for example which are still active today according to the Tutorials/Programs and editors/Specialized programs – Minecraft Wiki website.
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Command block disaster deleted my body need help finding modded pickaxe from Medieval Minecraft
Download NBT Studio: https://github.com/tryashtar/nbt-studio (there are a bunch of different NBT editors, but I like this one)
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Coral Reef Spawning Over My Hard Work
Universal Minecraft Editor is just an NBT editor, If your looking to create custom trades I would check what the underlying structure of the NBT is in 1.18 and then use an up to date editor like this one. You can also summon in custom villagers in game wich might be preferable than trying to use a NBT editor unless you want to batch procces villagers or have villagers spawn in with custom trades.
What are some alternatives?
When comparing FileToVox and nbt-studio you can also consider the following projects:
voxwriter - Blender addon to export to the MagicaVoxel .vox format
image-map - Converts image to maps for Minecraft Java and Bedrock
Colourful - 🎨 Open source .NET library for working with color spaces.
Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Minecraft-Monitor - A Minecraft web map that shows the players' positions in real-time
MinecraftServerSharp - Minecraft server implementation in C#
MineCase - Minecraft server based on Orleans
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
FunctionAnalyser - A tool that analyses your functions.
FileToVox vs voxwriter
nbt-studio vs image-map
FileToVox vs Colourful
nbt-studio vs Minecraft-Console-Client
FileToVox vs Marching-Cubes-Terrain
nbt-studio vs Minecraft-Monitor
FileToVox vs Minecraft-Console-Client
nbt-studio vs MinecraftServerSharp
FileToVox vs image-map
nbt-studio vs MineCase
FileToVox vs CsharpVoxReader
nbt-studio vs FunctionAnalyser