FidelityFX-FSR2 VS Q2RTX

Compare FidelityFX-FSR2 vs Q2RTX and see what are their differences.

FidelityFX-FSR2

FidelityFX Super Resolution 2 (by GPUOpen-Effects)

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II (by NVIDIA)
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FidelityFX-FSR2 Q2RTX
43 34
1,902 1,201
0.5% 0.4%
3.1 9.2
9 months ago 14 days ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FidelityFX-FSR2

Posts with mentions or reviews of FidelityFX-FSR2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

Q2RTX

Posts with mentions or reviews of Q2RTX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

What are some alternatives?

When comparing FidelityFX-FSR2 and Q2RTX you can also consider the following projects:

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

yquake2 - The Yamagi Quake II client

DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

vkcv-framework - Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git

Streamline - Streamline Integration Framework

box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices

WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

SDL - Simple Directmedia Layer

FidelityFX-FSR - FidelityFX Super Resolution