FfmpegEnkoder
FFMediaToolkit
FfmpegEnkoder | FFMediaToolkit | |
---|---|---|
2 | 2 | |
0 | 349 | |
- | - | |
0.0 | 4.6 | |
about 3 years ago | 9 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FfmpegEnkoder
-
Help - Freezing on certain gif to video conversions
https://github.com/nevaran/FfmpegEnkoder/blob/13a6221c43c11237847321a56c188d04f1fd0a62/ViewModels/ShellViewModel.cs#L281
FFMediaToolkit
-
C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
-
C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
FFmpeg-Builds
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
FF-Video-Converter - Simple video converter with cutting and cropping functionality, powered by the ffmpeg project
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
FFmpeg-Builds - FFmpeg Builds for yt-dlp
ffmpeg_batch - FFmpeg Batch AV Converter
CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
tricycle - Video transcoding... easier than riding a bike.
NLog - NLog - Advanced and Structured Logging for Various .NET Platforms
YoutubeDownloader - Downloads videos and playlists from YouTube
Flyleaf - Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)