FfmpegEnkoder VS FFMediaToolkit

Compare FfmpegEnkoder vs FFMediaToolkit and see what are their differences.

FfmpegEnkoder

Quick way of encoding videos using ffmpeg (by nevaran)

FFMediaToolkit

FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg. (by radek-k)
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FfmpegEnkoder FFMediaToolkit
2 2
0 349
- -
0.0 4.6
about 3 years ago 9 months ago
C# C#
GNU General Public License v3.0 only MIT License
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FfmpegEnkoder

Posts with mentions or reviews of FfmpegEnkoder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-22.

FFMediaToolkit

Posts with mentions or reviews of FFMediaToolkit. We have used some of these posts to build our list of alternatives and similar projects.
  • C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
    1 project | /r/archlinux | 19 May 2021
    Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
  • C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
    1 project | /r/archlinux | 6 May 2021
    I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

What are some alternatives?

When comparing FfmpegEnkoder and FFMediaToolkit you can also consider the following projects:

FFmpeg-Builds

FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications

FF-Video-Converter - Simple video converter with cutting and cropping functionality, powered by the ffmpeg project

Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.

FFmpeg-Builds - FFmpeg Builds for yt-dlp

ffmpeg_batch - FFmpeg Batch AV Converter

CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework

YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp

tricycle - Video transcoding... easier than riding a bike.

NLog - NLog - Advanced and Structured Logging for Various .NET Platforms

YoutubeDownloader - Downloads videos and playlists from YouTube

Flyleaf - Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)