FastDoom
chocolate-doom
FastDoom | chocolate-doom | |
---|---|---|
18 | 6 | |
347 | 1,773 | |
- | 1.1% | |
9.6 | 8.4 | |
12 days ago | 11 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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FastDoom
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Doom(1993) on SSD1306
I'm 4 days late, but no, Doom won't run on an ESP32. The problem is RAM: original Doom requires 8 MiB. There's a port, FastDoom, that has been trimmed down to run on lower end computers, but even it requires 4 MiB. ESP32s typically have less than 512 KiB RAM.
- Chat GPT auttoi Tommi Koirikiveä koodaamaan parkkisakkosivuston muutamassa päivässä: ”Aika monta kertaa jouduin nostamaan leuan lattialta”
- Not Doom but its Wolfenstein 3D at CGA 8088 by James Howard
- What video game would you suggest to someone with a less powerful computer?
- FastDoom: Doom port for DOS, optimized to be as fast as possible!
- Area 5150: 8088 MPH gets a successor
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New release! FastDoom 0.8.14
Grab it here: https://github.com/viti95/FastDoom/releases/tag/0.8.14
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DOOM on an price scanner (90% vanilla)
So basically, as long as you've got a computer that has CGA (or even EGA) compatibility, you just download fastdoom https://github.com/viti95/FastDoom and openwatcom https://github.com/open-watcom/open-watcom-v2 which lets you compile dos programs.
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Modernizing the Wolfenstein 3D Fizzlefade Algorithm (2017)
1 Abrash wasnt the first person to discover modeX.
2 All Commander Keen game were EGA, with some having additional CGA mode.
3 Carmack didnt improve modeX, he hired Abrash to help with optimizing Doom. As a result Doom ended up with the stupid modeY (variation of modeX) which was a wash performance wise on slow 486, while tanking performance on faster processors. https://github.com/viti95/FastDoom switching original Doom sourcecode back to mode 13h (or even better VESA 320x200) results in substantial to huge performance improvements.
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The Modder's Desk - 3D Model
#1: I've been working on a 3D voxel engine for the GBA in the past couple weeks, this is my progress so far. | 17 comments #2: Super Mario 64 ported to MS-DOS #3: FastDoom — Doom port for DOS focusing on performance optimizations (CGA, EGA, Hercules support, "potato" detail level setting, new sound options, and other additions) | project by ViTi95 | 2 comments
chocolate-doom
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Ports suggestion for OnionOS
- Chocolate Doom (support Heretic, Hexen, Strife and Freedoom iwads) https://github.com/chocolate-doom/chocolate-doom
- Candy of Doom
- My simple attempt at retro / DOOM lighting, it's just a slightly transparent mesh
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Is there a C book / website to learn C like the Rust book?
But C doesn't come with these types of APIs "out of the box" because C is expected to be used on way too many systems to standardize things of that nature. In a lot of ways "doing C right" means following commonplace patterns on hardware similar to the hardware you are targeting. If you're targeting commonplace desktop or server machines I suggest you take a look at a lot of software written in C that target those platforms -- projects like Sqlite, and modern source ports of Doom such as chocolate doom. Both are available to read for free on github, https://github.com/sqlite/sqlite https://github.com/chocolate-doom/chocolate-doom
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Doom II running on a 3 color ePaper display salvaged from a discarded Best Buy pricer. 3 frames per minute!
cd ~ wget https://github.com/chocolate-doom/chocolate-doom/releases/download/chocolate-doom-2.3.0/chocolate-doom-2.3.0.tar.gz tar xzf chocolate-doom-2.3.0.tar.gz cd chocolate-doom-2.3.0 ./configure make sudo make install
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Preserving Sound of Consoles and Computers - UPLINK 2021 [panel with Displaced Gamers, Artemio (creator of MDFourier Project -- tool used to improve MiSTer FPGA audio accuracy), My Life in Gaming]
Choclate Doom PC speaker accuracy discussion
What are some alternatives?
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
termux-sdl - termux sdl plugin
bareDOOM - DOOM ported to run within the barebox bootloader
RetroFPSStudio - The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
wad2pic - Convert Doom's WAD file into an isometric picture
greaseweazle - Tools for accessing a floppy drive at the raw flux level
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
gust_tools - A set of utilities for dealing with Gust (Koei Tecmo) PC games files