FXGL
scalaonandroid
FXGL | scalaonandroid | |
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24 | 11 | |
4,171 | 168 | |
- | - | |
9.0 | 6.7 | |
about 1 month ago | 9 months ago | |
Java | Scala | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
scalaonandroid
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Fx Calculator: A calculator for Android written in JavaFX (and Scala)
Here's the 1.0.0 version of FxCalculator
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Android development.
Im my free time I experiment with the GraalVM approach, which is quite different (JavaFX or ScalaFX for GUI, no Android SDK). You can take a look here: https://github.com/makingthematrix/scalaonandroid
- JavaFX Cross-platform Mobile Apps
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Do you contribute to open-source android projects?
https://github.com/makingthematrix/scalaonandroid - that's my weekend project
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Can Javafx application be deployed to Android?
I'm experimenting with this idea: https://github.com/makingthematrix/scalaonandroid
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How does Gluon's GraalVM based substrate work?
You can build a mobile app with GraalVM Native Image and JavaFX, but without Gluon - I have one such example: https://github.com/makingthematrix/scalaonandroid/tree/main/HelloFXML
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How do I include multiple FXML files in one project?
In my case, I put them as separate files in the resources/ folder, like here with main.fxml and history.fxml. And then I load them separately in the code:
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9 years later but we finally have the answer
https://github.com/makingthematrix/scalaonandroid - Here's a repo where I'm doing some experiments with this approach, putting Scala on top of it (it's GraalVM so I can write in Scala if I want to, ha).
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Java to Android project conversion
This can feel a bit hacky, but... here's my tutorial how to use GraalVM and Gluon to write an Android app in Scala. You can follow it step by step, just ignore the Scala part. https://github.com/makingthematrix/scalaonandroid
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Is anybody using Scala for Desktop Development?
Here's how to make an Android native image with Graal, but a desktop one is not much different: https://github.com/makingthematrix/scalaonandroid
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
TilesFX - A JavaFX library containing tiles that can be used for dashboards.
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
uni-app - A cross-platform framework using Vue.js
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
ScalaFX - ScalaFX simplifies creation of JavaFX-based user interfaces in Scala
jMonkeyEngine - A complete 3-D game development suite written in Java.
jfx - JavaFX mainline development
ktx - Kotlin extensions for the libGDX game framework
controlsfx - High quality UI controls to complement the core JavaFX distribution
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
android - :iphone: Home Assistant Companion for Android