FXGL VS Raylib-cs

Compare FXGL vs Raylib-cs and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
FXGL Raylib-cs
24 18
4,171 691
- -
9.0 8.0
about 1 month ago 27 days ago
Java C#
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FXGL

Posts with mentions or reviews of FXGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • FLaNK 04 March 2024
    26 projects | dev.to | 4 Mar 2024
  • com.almasb.fxgl.all module not found
    1 project | /r/javahelp | 21 Apr 2023
    I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
  • Excited for 2023!
    3 projects | dev.to | 1 Jan 2023
    Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
  • Simple 2D graphics framework for C#/Java
    3 projects | /r/csharp | 3 Sep 2022
    Have you checked FXGL? It’s built on top of JavaFX.
  • Would JavaFX be a good option for making a management game?
    1 project | /r/JavaFX | 13 Jun 2022
    You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
  • Kotlin equivalent to pygame?
    1 project | /r/Kotlin | 26 Apr 2022
    If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
  • Game Making Libraries + Engines in Java 2022
    2 projects | /r/java | 30 Mar 2022
    I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
  • Is it worth learning javafx??
    1 project | /r/JavaFX | 8 Jan 2022
    Sure. See FXGL
  • FXGL 17 is out!
    1 project | /r/JavaFX | 5 Jan 2022
    GitHub sources: https://github.com/AlmasB/FXGL
  • Good framework for making 2d games
    2 projects | /r/learnjava | 22 Sep 2021
    Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.

Raylib-cs

Posts with mentions or reviews of Raylib-cs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-09.
  • How do I get started with Raylib?
    1 project | /r/raylib | 23 Jun 2023
  • How to add graphics
    4 projects | /r/csharp | 9 Jan 2023
    Glad I could help! Just one more disambiguation -- it's not built in. raylib is created by Ray/raysan5,and the C# bindings are created primarily by Chris Dill. Dill has packaged the bindings as a NuGet package, which you can add using the command line. The command downloads the package from the online repository and installs it.
  • Where to find more information on using languages beside c++?
    3 projects | /r/raylib | 29 Dec 2022
    Generally the respective Github pages for the binding would be a good starting point so for C# go here if you have not already https://github.com/ChrisDill/Raylib-cs
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Simple 2D graphics framework for C#/Java
    3 projects | /r/csharp | 3 Sep 2022
    You can go with raylib: https://github.com/ChrisDill/Raylib-cs
  • If you were to start a new project that require OpenGL 3D graphics on C# What you will choose on 2022?
    2 projects | /r/csharp | 5 Aug 2022
    I've been using raylib-cs C# wrapper for raylib and have been quite happy with both. raylib is a relatively thin layer on top of OpenGL, especially if you use the rlgl functions.
  • Any official C# wrapper?
    2 projects | /r/raylib | 15 Jul 2022
    Not sure about "official", but I use raylib-cs and it works perfectly for me.
  • Help!
    2 projects | /r/csharp | 7 Jun 2022
    Raylib-cs is very easy to use: https://www.raylib.com/ https://github.com/ChrisDill/Raylib-cs It's a binding to the Raylib C library.
  • I made a space invaders game in C# using all of my absolute-beginner knowledge
    1 project | /r/csharp | 14 Mar 2022
    If you're looking to make simple games with C#, consider looking into MonoGame or Raylib-cs. OP's use of Windows Forms could prove hard to manage with a larger game project, but it is a pretty novel approach!
  • What are some good tutorials for making 2D games with C# in visual studio without a game engine?
    6 projects | /r/csharp | 10 Mar 2022
    If you find the structure of MonoGame too opaque or technical -- totally reasonable given that you're learning your way around -- check out Raylib-cs, a C# wrapper for the C games programming library raylib. It doesn't get much simpler.

What are some alternatives?

When comparing FXGL and Raylib-cs you can also consider the following projects:

libGDX - Desktop/Android/HTML5/iOS Java game development framework

MonoGame - One framework for creating powerful cross-platform games.

KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine

raylib - A simple and easy-to-use library to enjoy videogames programming

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

jMonkeyEngine - A complete 3-D game development suite written in Java.

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

ktx - Kotlin extensions for the libGDX game framework

rlImGui-cs - A Raylib-cs integration with DearImGui

Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.

SDL2-CS - SDL2# - C# Wrapper for SDL2