C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
I've been using raylib-cs C# wrapper for raylib and have been quite happy with both. raylib is a relatively thin layer on top of OpenGL, especially if you use the rlgl functions.
Open-source Unity re-implementation
Where I used to work, I had to write a subset of the Unity engine, just to target WebAssembly/ASM.js for pluginless web games a full 5 years before Unity finally caught up! https://github.com/osen/mutiny
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Any official C# wrapper?
2 projects | reddit.com/r/raylib | 15 Jul 2022
I made a space invaders game in C# using all of my absolute-beginner knowledge
1 project | reddit.com/r/csharp | 14 Mar 2022
Ideal method for including resources in Raylib-CS?
2 projects | reddit.com/r/gamedev | 3 Mar 2022
Are there anything similar to p5 in C#?
2 projects | reddit.com/r/csharp | 1 Mar 2022
Using a game framework instead of an engine
1 project | reddit.com/r/gamedev | 1 Aug 2021