FVTT-TokenHUDWildcard
token-attacher
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FVTT-TokenHUDWildcard | token-attacher | |
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13 | 12 | |
13 | 9 | |
- | - | |
0.0 | 4.1 | |
over 1 year ago | about 1 month ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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FVTT-TokenHUDWildcard
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how do I changing token icons with a module or macro?
If you haven't, you can try this fix for "Token HUD Wildcard" https://github.com/javieros105/FVTT-TokenHUDWildcard/issues/36 which uses the wildcard feature but there's a button when you right click on the token that shows what token image to swap to.
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Couple ease of use questions when it comes to loading in custom art
if you want more control with your wildcarded tokens there are a few modules that can help, for example token hud wildcard will add a simple right click menu to a token to chose which image to use (not officially updated to v10 but it should work), token variant art will give you A LOT more options about using multiple images on a token, even different images for different players if you want.
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Tokens that are multiple images you can select in between?
You might want to check out the v9 compatibility thread on the GitHub page for Token Variant Hub. It looks like the TVH is compatible with v9 now, but lost full functionality, which should be fixed in FoundryVTT v10.
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Is there a way to make tokens appear differently to different players?
There's a module called Token HUD Wildcard that can add a little icon menu to the token HUD displaying whatever matches it finds for the wildcard images. So if you name your files in a certain way and put them in the same folder, you could make a few tokens called Daelkyr_1, Daelkyr_2, etc. and then be able to switch between them easily.
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Fantasy Heroes - FREE Animated Tokens
see the first image on Token Hud Wildcard for an example
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Necessary/Useful Modules & current version update?
Token HUD Wildcard
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A good Torch module?
For convenience use https://github.com/javieros105/FVTT-TokenHUDWildcard to switch between images.
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Foundry Appreciation Post
"It would be so cool to use my Streamdeck to interact with Foundry." -There's a module for that. "What if difficult terrain was automatically calculated?" -There's a module for that. "I wish my players could change their token for when they're sitting." -TAMFT. It's just crazy.
- Character art switch module/macro ?
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5E Setup Tutorial?
Token HUD Wildcard for adding a button to the token HUD that accesses that token's Wildcard image options. Basically, it makes it easier to swap token images for your shapeshifting creatures, or for those players that often use Disguise Self.
token-attacher
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Sewer City Center | A whole district that can be combined with our Modular Sewer pack | Build your own sewer system in literally less than 5 minutes | Foundry Module
If you find any issues let me know or you can report it here.
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Can a tile have walls, lights, doors, &c, attached to them to pull from the tile browser?
Yes, but not from the tile browser. You would have to use Token Attacher and create "actors" that you can drag out with all those items attached to it. There are several videos about how to use and even a recommended one from Baileywiki on the module's home page walking you through the process.
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Topdown Tokens for topdown maps but with the base [dnd 5e][fantasy age]
Token Attacher: https://github.com/KayelGee/token-attacher
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Creating breakable objects using Monk's Active Tile Triggers, Tagger, Token Attacher and Director modules (Foundry 9.269; DnD5e 1.6.2)
Token Attacher: GitHub
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I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
yes, the attack a token funcitonality is from the module Token Attacher. https://github.com/KayelGee/token-attacher
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Is there a way to make tokens appear differently to different players?
As far as making one token look different to different players, I'm sure it's possible, but I can't think of a module for it off the top of my head. I can think of a very, very hacky solution which would be to have as many identical maps arranged side by side on the same scene as you have players. Place each player character token on a different map along with the Daelkyr token you want displayed to that player. Make sure the Daelkyr is the same position on each map and then use Token Attacher to link the tokens so that moving one Daelkyr will move all the others at the same time. Then make copies of each player character token on each other's map (again in the same position for each map), but make sure to remove the vision for the token copies. Then use Token Attacher to link each player character token to its non-seeing copies. In the end, you'll have each player able to see/interact with both the villain and their allies, but each sees a different version of the villain.
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Help! Creating a shifting, moving dungeon, with walls and lighting?
It starts at 9:50 under "Walkthrough" - though I suppose it might not be the best of their tutorials. But it links to the offical Token Attacher readme: https://github.com/KayelGee/token-attacher/blob/4.0.0rc/README.md
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Is there a way to link a familiar to a token
If you want a lot more power and some added complexity, you could also use Token Attacher itself to link tokens. That module has been confirmed as v9 compatible. https://github.com/KayelGee/token-attacher
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Areas of no vision/magical darkness?
You could try to make a macro that creates a token that uses Token Attacher to move attached ethereal walls around. Check out the example video's on Token Attacher's project page to see what I mean.
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Alternate token image while in fog of war?
Use the Token Attacher module to attach each enemy token on top of the radar ping token.
What are some alternatives?
rolladvantage-token-stamp-2-foundry
foundry-combat-focus - FoundryVTT-addon that shows the chat and the combat tracker at the same time
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
enhancedcombathud
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
FoundryVTT-Tagger
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.
destructibles - Foundry Module that changes token image on damage progression
MaterialDeck
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
TokenVariants
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.