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Token-attacher Alternatives
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token-attacher reviews and mentions
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Sewer City Center | A whole district that can be combined with our Modular Sewer pack | Build your own sewer system in literally less than 5 minutes | Foundry Module
If you find any issues let me know or you can report it here.
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Can a tile have walls, lights, doors, &c, attached to them to pull from the tile browser?
Yes, but not from the tile browser. You would have to use Token Attacher and create "actors" that you can drag out with all those items attached to it. There are several videos about how to use and even a recommended one from Baileywiki on the module's home page walking you through the process.
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Topdown Tokens for topdown maps but with the base [dnd 5e][fantasy age]
Token Attacher: https://github.com/KayelGee/token-attacher
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Creating breakable objects using Monk's Active Tile Triggers, Tagger, Token Attacher and Director modules (Foundry 9.269; DnD5e 1.6.2)
Token Attacher: GitHub
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I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
yes, the attack a token funcitonality is from the module Token Attacher. https://github.com/KayelGee/token-attacher
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Is there a way to make tokens appear differently to different players?
As far as making one token look different to different players, I'm sure it's possible, but I can't think of a module for it off the top of my head. I can think of a very, very hacky solution which would be to have as many identical maps arranged side by side on the same scene as you have players. Place each player character token on a different map along with the Daelkyr token you want displayed to that player. Make sure the Daelkyr is the same position on each map and then use Token Attacher to link the tokens so that moving one Daelkyr will move all the others at the same time. Then make copies of each player character token on each other's map (again in the same position for each map), but make sure to remove the vision for the token copies. Then use Token Attacher to link each player character token to its non-seeing copies. In the end, you'll have each player able to see/interact with both the villain and their allies, but each sees a different version of the villain.
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Help! Creating a shifting, moving dungeon, with walls and lighting?
It starts at 9:50 under "Walkthrough" - though I suppose it might not be the best of their tutorials. But it links to the offical Token Attacher readme: https://github.com/KayelGee/token-attacher/blob/4.0.0rc/README.md
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Is there a way to link a familiar to a token
If you want a lot more power and some added complexity, you could also use Token Attacher itself to link tokens. That module has been confirmed as v9 compatible. https://github.com/KayelGee/token-attacher
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Areas of no vision/magical darkness?
You could try to make a macro that creates a token that uses Token Attacher to move attached ethereal walls around. Check out the example video's on Token Attacher's project page to see what I mean.
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Alternate token image while in fog of war?
Use the Token Attacher module to attach each enemy token on top of the radar ping token.
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Stats
KayelGee/token-attacher is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of token-attacher is JavaScript.
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