token-attacher
enhancedcombathud
token-attacher | enhancedcombathud | |
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12 | 4 | |
9 | 28 | |
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4.1 | 9.2 | |
16 days ago | 15 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
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token-attacher
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Sewer City Center | A whole district that can be combined with our Modular Sewer pack | Build your own sewer system in literally less than 5 minutes | Foundry Module
If you find any issues let me know or you can report it here.
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Can a tile have walls, lights, doors, &c, attached to them to pull from the tile browser?
Yes, but not from the tile browser. You would have to use Token Attacher and create "actors" that you can drag out with all those items attached to it. There are several videos about how to use and even a recommended one from Baileywiki on the module's home page walking you through the process.
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Topdown Tokens for topdown maps but with the base [dnd 5e][fantasy age]
Token Attacher: https://github.com/KayelGee/token-attacher
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Creating breakable objects using Monk's Active Tile Triggers, Tagger, Token Attacher and Director modules (Foundry 9.269; DnD5e 1.6.2)
Token Attacher: GitHub
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I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
yes, the attack a token funcitonality is from the module Token Attacher. https://github.com/KayelGee/token-attacher
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Is there a way to make tokens appear differently to different players?
As far as making one token look different to different players, I'm sure it's possible, but I can't think of a module for it off the top of my head. I can think of a very, very hacky solution which would be to have as many identical maps arranged side by side on the same scene as you have players. Place each player character token on a different map along with the Daelkyr token you want displayed to that player. Make sure the Daelkyr is the same position on each map and then use Token Attacher to link the tokens so that moving one Daelkyr will move all the others at the same time. Then make copies of each player character token on each other's map (again in the same position for each map), but make sure to remove the vision for the token copies. Then use Token Attacher to link each player character token to its non-seeing copies. In the end, you'll have each player able to see/interact with both the villain and their allies, but each sees a different version of the villain.
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Help! Creating a shifting, moving dungeon, with walls and lighting?
It starts at 9:50 under "Walkthrough" - though I suppose it might not be the best of their tutorials. But it links to the offical Token Attacher readme: https://github.com/KayelGee/token-attacher/blob/4.0.0rc/README.md
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Is there a way to link a familiar to a token
If you want a lot more power and some added complexity, you could also use Token Attacher itself to link tokens. That module has been confirmed as v9 compatible. https://github.com/KayelGee/token-attacher
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Areas of no vision/magical darkness?
You could try to make a macro that creates a token that uses Token Attacher to move attached ethereal walls around. Check out the example video's on Token Attacher's project page to see what I mean.
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Alternate token image while in fog of war?
Use the Token Attacher module to attach each enemy token on top of the radar ping token.
enhancedcombathud
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Intergrate the character sheet into UI?
Have you tried Argon from Ripper? It's a nice UI for players that eliminates most of the need for the character sheet. And it can be resized, auto hidden, and generally customized. https://github.com/theripper93/enhancedcombathud
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I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
Yeah, we use Argon - Combat HUD during combat, which makes things insanely easy, and have the macro bar shrunk to not be visible by default. The only thing I ever really use the macro bar for is saving presets for map weather, and a couple macros to get active tile related things to work when setting up maps. None of us ever really use it much in actual play.
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Riizu's Module Cheat Sheet
Argon - Combat HUD: HUD that breaks down actions using 5e ruling
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**FREE** Argon Combat HUD - DnD 5e
Check the repo for more info: https://github.com/theripper93/enhancedcombathud
What are some alternatives?
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
fvtt-pointer
foundry-combat-focus - FoundryVTT-addon that shows the chat and the combat tracker at the same time
fvtt-module-polyglot - Talk to others using a language you can speak and scrambles text you can't understand.
FoundryVTT-Tagger
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
destructibles - Foundry Module that changes token image on damage progression
tidy-ui_game-settings - formerly FVTT UII Game Settings
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
combat-carousel - Combat Carousel Foundry VTT module
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
autocomplete-whisper - Foundry VTT module to enhance chat whisper targeting with typeahead suggestions