token-attacher
By KayelGee
macros
FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝 (by foundry-vtt-community)
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token-attacher | macros | |
---|---|---|
12 | 55 | |
9 | 202 | |
- | 2.5% | |
4.1 | 4.0 | |
16 days ago | 27 days ago | |
JavaScript | JavaScript | |
MIT License | Creative Commons Attribution Share Alike 4.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
token-attacher
Posts with mentions or reviews of token-attacher.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-27.
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Sewer City Center | A whole district that can be combined with our Modular Sewer pack | Build your own sewer system in literally less than 5 minutes | Foundry Module
If you find any issues let me know or you can report it here.
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Can a tile have walls, lights, doors, &c, attached to them to pull from the tile browser?
Yes, but not from the tile browser. You would have to use Token Attacher and create "actors" that you can drag out with all those items attached to it. There are several videos about how to use and even a recommended one from Baileywiki on the module's home page walking you through the process.
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Topdown Tokens for topdown maps but with the base [dnd 5e][fantasy age]
Token Attacher: https://github.com/KayelGee/token-attacher
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Creating breakable objects using Monk's Active Tile Triggers, Tagger, Token Attacher and Director modules (Foundry 9.269; DnD5e 1.6.2)
Token Attacher: GitHub
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I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
yes, the attack a token funcitonality is from the module Token Attacher. https://github.com/KayelGee/token-attacher
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Is there a way to make tokens appear differently to different players?
As far as making one token look different to different players, I'm sure it's possible, but I can't think of a module for it off the top of my head. I can think of a very, very hacky solution which would be to have as many identical maps arranged side by side on the same scene as you have players. Place each player character token on a different map along with the Daelkyr token you want displayed to that player. Make sure the Daelkyr is the same position on each map and then use Token Attacher to link the tokens so that moving one Daelkyr will move all the others at the same time. Then make copies of each player character token on each other's map (again in the same position for each map), but make sure to remove the vision for the token copies. Then use Token Attacher to link each player character token to its non-seeing copies. In the end, you'll have each player able to see/interact with both the villain and their allies, but each sees a different version of the villain.
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Help! Creating a shifting, moving dungeon, with walls and lighting?
It starts at 9:50 under "Walkthrough" - though I suppose it might not be the best of their tutorials. But it links to the offical Token Attacher readme: https://github.com/KayelGee/token-attacher/blob/4.0.0rc/README.md
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Is there a way to link a familiar to a token
If you want a lot more power and some added complexity, you could also use Token Attacher itself to link tokens. That module has been confirmed as v9 compatible. https://github.com/KayelGee/token-attacher
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Areas of no vision/magical darkness?
You could try to make a macro that creates a token that uses Token Attacher to move attached ethereal walls around. Check out the example video's on Token Attacher's project page to see what I mean.
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Alternate token image while in fog of war?
Use the Token Attacher module to attach each enemy token on top of the radar ping token.
macros
Posts with mentions or reviews of macros.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-09.
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Where to learn coding for Foundry?
Yeah, learning how to do other stuff in Javascript is a good way to start. But then maybe look at things like the example scripts in the community macros: https://github.com/foundry-vtt-community/macros
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Patreons or places for macros for Dnd 5e
Have a look at the community free macro module. https://github.com/foundry-vtt-community/macros
- Macros for barbarian rage
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Any good "VTTs" for in-person games using a TV for maps?
If you code at all, then Foundry jumps even higher up the recommendation list since it's designed intentionally to allow people to build stuff and add functionality. As someone who used to mess with R20 macros and their proprietary API, this is probably one of my favorite benefits to Foundry. They have some typical documentation though if you prefer examples the community macros repo is great for that.
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Too long game breakage rant with a short follow up question.
Read some of the shorter/simpler macros from https://github.com/foundry-vtt-community/macros to get a sense of how they work.
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How can I select multiple tokens easily?
This macro in the FoundryVTT Community Macros GitHub repository "selects all actors of the same name on the scene." I haven't tested it, but these macros have never given me issues in the past, and I recommend checking out that repo if there's ever something you're looking for.
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Questions about Foundry, (Fog of War)
Quick size control (#2) is generally handled by macros. There's a macro for quickly swapping tokens between 1x1 and 2x2 in the community macros. If you want some that will just bump a token up or down 1 grid size, I can get you mine personal ones in a bit when I'm at my main computer/
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[Toolkit 13] Macro to remove all current active effects on a token?
buttonpushertv
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Macro or Midi QOL for paladin Laying on Hands
Try this one: https://github.com/foundry-vtt-community/macros/blob/4e25a66ef7990dbcb0c9015b554286de147c5116/actor/5e_lay_on_hands.js
- How do I create "Lay on Hands" for a paladin?