FVTT-TokenHUDWildcard
monks-active-tiles
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FVTT-TokenHUDWildcard | monks-active-tiles | |
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13 | 21 | |
13 | 45 | |
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0.0 | 7.8 | |
over 1 year ago | 19 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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FVTT-TokenHUDWildcard
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how do I changing token icons with a module or macro?
If you haven't, you can try this fix for "Token HUD Wildcard" https://github.com/javieros105/FVTT-TokenHUDWildcard/issues/36 which uses the wildcard feature but there's a button when you right click on the token that shows what token image to swap to.
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Couple ease of use questions when it comes to loading in custom art
if you want more control with your wildcarded tokens there are a few modules that can help, for example token hud wildcard will add a simple right click menu to a token to chose which image to use (not officially updated to v10 but it should work), token variant art will give you A LOT more options about using multiple images on a token, even different images for different players if you want.
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Tokens that are multiple images you can select in between?
You might want to check out the v9 compatibility thread on the GitHub page for Token Variant Hub. It looks like the TVH is compatible with v9 now, but lost full functionality, which should be fixed in FoundryVTT v10.
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Is there a way to make tokens appear differently to different players?
There's a module called Token HUD Wildcard that can add a little icon menu to the token HUD displaying whatever matches it finds for the wildcard images. So if you name your files in a certain way and put them in the same folder, you could make a few tokens called Daelkyr_1, Daelkyr_2, etc. and then be able to switch between them easily.
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Fantasy Heroes - FREE Animated Tokens
see the first image on Token Hud Wildcard for an example
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Necessary/Useful Modules & current version update?
Token HUD Wildcard
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A good Torch module?
For convenience use https://github.com/javieros105/FVTT-TokenHUDWildcard to switch between images.
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Foundry Appreciation Post
"It would be so cool to use my Streamdeck to interact with Foundry." -There's a module for that. "What if difficult terrain was automatically calculated?" -There's a module for that. "I wish my players could change their token for when they're sitting." -TAMFT. It's just crazy.
- Character art switch module/macro ?
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5E Setup Tutorial?
Token HUD Wildcard for adding a button to the token HUD that accesses that token's Wildcard image options. Basically, it makes it easier to swap token images for your shapeshifting creatures, or for those players that often use Disguise Self.
monks-active-tiles
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Interested in FoundryVTT, but have questions.
4 the module monks active tiles can do that and a lot more.
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Linking to Drive
There is currently a bug regarding this, so you may have to wait for the next release of the module, but it seems to already be fixed.
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Sell me on landing pages. Do players actually use them?
It's very immersing, since it feels like you are one of the adenturers in it's later years reliving everything, that has happened to the group, with mementos (even with some easter eggs place with all over the page with Monk's Active Tile Triggers), but still has some valuable usage in the game session itself.
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[Monk's Active Tile Triggers] - Play a sound when mouse hovers over a tile?
Hi, I've made (with the help of several articles and youtube videos) a fairly simple landing page for my game. https://imgur.com/kHoui1C It uses Monk's Active Tile Triggers to open various things depending of what section is clicked (The map opens a larger map, the character portraits open the actors etc). I can add a 'play sound' action to the tiles so that when they are clicked a sound will play. Is there a way to play a sound when the mouse hovers over the tile?
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Handy 5e Modules List
monks-active-tiles - Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
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Foundry VTT module suggestions?
Monk's Active Tile Triggers v10.11 Bugs URL
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What VTT is best suited for Pathfinder?
Monk's Active Tile Triggers: https://github.com/ironmonk88/monks-active-tiles
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
Monk's Active Tiles. Among many other things it lets you adjust player elevation similar to the Levels module. This is more useful if you won't be layering maps and just want the 2D landscape to have 3D elements (eg. top of a tower or a ledge, bottom of a crevice).
- What’s the best way of adding a moveable ship?
- Monk's Active Tile Bug
What are some alternatives?
token-attacher
fvtt-module-trigger-happy - Trigger Happy! FVTT Triggering system
rolladvantage-token-stamp-2-foundry
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
foundryvtt-magic-items
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.
multiface-tiles
MaterialDeck
roll20-api-scripts - API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.