FVTT-TokenHUDWildcard
Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images (by javieros105)
Tokenmagic
A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings. (by Feu-Secret)
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FVTT-TokenHUDWildcard | Tokenmagic | |
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13 | 13 | |
13 | 44 | |
- | - | |
0.0 | 4.4 | |
over 1 year ago | 7 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FVTT-TokenHUDWildcard
Posts with mentions or reviews of FVTT-TokenHUDWildcard.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-23.
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how do I changing token icons with a module or macro?
If you haven't, you can try this fix for "Token HUD Wildcard" https://github.com/javieros105/FVTT-TokenHUDWildcard/issues/36 which uses the wildcard feature but there's a button when you right click on the token that shows what token image to swap to.
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Couple ease of use questions when it comes to loading in custom art
if you want more control with your wildcarded tokens there are a few modules that can help, for example token hud wildcard will add a simple right click menu to a token to chose which image to use (not officially updated to v10 but it should work), token variant art will give you A LOT more options about using multiple images on a token, even different images for different players if you want.
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Tokens that are multiple images you can select in between?
You might want to check out the v9 compatibility thread on the GitHub page for Token Variant Hub. It looks like the TVH is compatible with v9 now, but lost full functionality, which should be fixed in FoundryVTT v10.
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Is there a way to make tokens appear differently to different players?
There's a module called Token HUD Wildcard that can add a little icon menu to the token HUD displaying whatever matches it finds for the wildcard images. So if you name your files in a certain way and put them in the same folder, you could make a few tokens called Daelkyr_1, Daelkyr_2, etc. and then be able to switch between them easily.
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Fantasy Heroes - FREE Animated Tokens
see the first image on Token Hud Wildcard for an example
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Necessary/Useful Modules & current version update?
Token HUD Wildcard
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A good Torch module?
For convenience use https://github.com/javieros105/FVTT-TokenHUDWildcard to switch between images.
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Foundry Appreciation Post
"It would be so cool to use my Streamdeck to interact with Foundry." -There's a module for that. "What if difficult terrain was automatically calculated?" -There's a module for that. "I wish my players could change their token for when they're sitting." -TAMFT. It's just crazy.
- Character art switch module/macro ?
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5E Setup Tutorial?
Token HUD Wildcard for adding a button to the token HUD that accesses that token's Wildcard image options. Basically, it makes it easier to swap token images for your shapeshifting creatures, or for those players that often use Disguise Self.
Tokenmagic
Posts with mentions or reviews of Tokenmagic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-08.
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Pf2e Beginner box, how to make tokens more vibrant?
You can use the module TokenMagicFX to adjust the token in various ways.
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How do YOU handle creature tokens that are no longer a threat?
Token Magic FX it'll add a compendium full of all sorts of cool token fx.
- Automated Animations for Savage Pathfinder (Play with sound )
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Spell templates
Token Magic FX, despite the name, adds magic to more than just tokens! You can set all sorts of defaults for templates, but be aware that when you install it the defaults might be a little more flashy than you're looking for (or they might be exactly to your taste... everyone's different). When you go into the module's settings the Automatic Template Settings is right at the top and that's where you can start tweaking to get things how you'd like them to be.
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[OC] We're facing one of the BBEGs in our campaign, so I drew and animated her token for her first phase! Here's the result. I just adore how animations work in FVTT
This is really awesome! You may be able to save yourself some time by adding some dynamic effects with TokenMagicFX. You could have her swoop into the field, hover around her tile, add particle effects, and even cast shadows all without needing to modify the underlying animation at all.
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Anyone else use a side perspective in Foundry? Looking for resources and/or modules
You can use TokenMagic to add depth to the scene by adding shadows to floating characters. Here's an example of how that could look (apologies as I don't have an appropriate map for this): https://i.imgur.com/gOVJRnQ.png
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Dungeon furniture tokens?
In addition to this you can use (Token Magic FX)[https://github.com/Feu-Secret/Tokenmagic] to make those magic circles glow, highlight important objects, and more with basically 0 additional effort.
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Is there a way to make tokens appear differently to different players?
There's also the Token Magic FX module which is definitely more advanced, but if you're comfortable editing the guts of a macro, you could write some that would shift between images with a little more fan fare.
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Hasna Forest Puzzle - 35x30 - Forest Scene with a Built-in Puzzle! Made by RuinWorks
SecretFire (https://github.com/Feu-Secret/Tokenmagic | Tokenmagic)
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Necessary/Useful Modules & current version update?
Token Magic FX
What are some alternatives?
When comparing FVTT-TokenHUDWildcard and Tokenmagic you can also consider the following projects:
token-attacher
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
rolladvantage-token-stamp-2-foundry
automated-jb2a-animations
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
foundryvtt-dice-so-nice
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.
foundryvtt-magic-items
MaterialDeck
foundry-mods
FVTT-TokenHUDWildcard vs token-attacher
Tokenmagic vs foundryvtt-smart-doors
FVTT-TokenHUDWildcard vs rolladvantage-token-stamp-2-foundry
Tokenmagic vs automated-jb2a-animations
FVTT-TokenHUDWildcard vs foundryvtt-drag-ruler
Tokenmagic vs dfreds-convenient-effects
FVTT-TokenHUDWildcard vs foundry-group-initiative
Tokenmagic vs foundryvtt-dice-so-nice
FVTT-TokenHUDWildcard vs TokenHUDArtButton
Tokenmagic vs foundryvtt-magic-items
FVTT-TokenHUDWildcard vs MaterialDeck
Tokenmagic vs foundry-mods