FS22_ModManagerCore
Prototype and core services for Farming Simulator 22 Mod Manager. (by Move2win)
FS22_WeezlsModLib
This library contains quality of life functions to ease development of script (LUA) based mods for Farming Simulator 22 (FS22) (by w33zl)
FS22_ModManagerCore | FS22_WeezlsModLib | |
---|---|---|
2 | 1 | |
4 | 8 | |
- | - | |
10.0 | 10.0 | |
over 1 year ago | about 2 years ago | |
C# | Lua | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FS22_ModManagerCore
Posts with mentions or reviews of FS22_ModManagerCore.
We have used some of these posts to build our list of alternatives
and similar projects.
-
FS22 Mod Manager Core update v1.1.0
You can download it here.
-
I made a mod manager for FS22 [Experimental]
This is an open-source software, you can download and modify it through GitHub.
FS22_WeezlsModLib
Posts with mentions or reviews of FS22_WeezlsModLib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
-
What's the place to go to talk with modders who have done mods with Lua scripts?
This repo seems to give at least some insights into how a mod works in general, and it seems to use events like this for hooking into stuff, but that list is from FS19 and undocumented, might help anyway.
What are some alternatives?
When comparing FS22_ModManagerCore and FS22_WeezlsModLib you can also consider the following projects:
FSG_Mod_Assistant - Farming Simulator 22 Mod Manager.
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
I3D-Blender-Addon - Rewriting the I3D blender addon from scratch and adding long-sought community features
FS22_decompile
Stardrop - Stardrop is an open-source, cross-platform mod manager for the game Stardew Valley.
ModManager - Among Us Mod Manager
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx
fs19_lua
guidanceSteering - Guidance Steering (AutoTrack) for Farming Simulator 22.
manualAttach - Manual Attach modification for Farming Simulator 2022
FS22_ModManagerCore vs FSG_Mod_Assistant
FS22_WeezlsModLib vs Telltale-Script-Editor
FS22_ModManagerCore vs I3D-Blender-Addon
FS22_WeezlsModLib vs FS22_decompile
FS22_ModManagerCore vs Stardrop
FS22_WeezlsModLib vs FSG_Mod_Assistant
FS22_ModManagerCore vs ModManager
FS22_WeezlsModLib vs factorio-example-mod
FS22_ModManagerCore vs KKManager
FS22_WeezlsModLib vs fs19_lua
FS22_WeezlsModLib vs guidanceSteering
FS22_WeezlsModLib vs manualAttach