FS22_WeezlsModLib
manualAttach
FS22_WeezlsModLib | manualAttach | |
---|---|---|
1 | 1 | |
8 | 109 | |
- | - | |
10.0 | 4.9 | |
about 2 years ago | 9 months ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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FS22_WeezlsModLib
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What's the place to go to talk with modders who have done mods with Lua scripts?
This repo seems to give at least some insights into how a mod works in general, and it seems to use events like this for hooking into stuff, but that list is from FS19 and undocumented, might help anyway.
manualAttach
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Hog Bergmann water triggers
Maybe this could help: https://github.com/stijnwop/manualAttach/issues/77
What are some alternatives?
FS22_ModManagerCore - Prototype and core services for Farming Simulator 22 Mod Manager.
guidanceSteering - Guidance Steering (AutoTrack) for Farming Simulator 22.
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
FS19_CallContractors - This mod allows you to outsource jobs for which you don't have the time or equipment to contractors.
FS22_decompile
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FSG_Mod_Assistant - Farming Simulator 22 Mod Manager.
FS22_HeadlandManagement - Vorgewendemanagement für den Landwirtschaftssimulator
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
fs19_lua