FS22_WeezlsModLib
This library contains quality of life functions to ease development of script (LUA) based mods for Farming Simulator 22 (FS22) (by w33zl)
fs19_lua
By scfmod
FS22_WeezlsModLib | fs19_lua | |
---|---|---|
1 | 1 | |
8 | 32 | |
- | - | |
10.0 | 10.0 | |
about 2 years ago | over 5 years ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FS22_WeezlsModLib
Posts with mentions or reviews of FS22_WeezlsModLib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
-
What's the place to go to talk with modders who have done mods with Lua scripts?
This repo seems to give at least some insights into how a mod works in general, and it seems to use events like this for hooking into stuff, but that list is from FS19 and undocumented, might help anyway.
fs19_lua
Posts with mentions or reviews of fs19_lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
-
What's the place to go to talk with modders who have done mods with Lua scripts?
This repo seems to give at least some insights into how a mod works in general, and it seems to use events like this for hooking into stuff, but that list is from FS19 and undocumented, might help anyway.
What are some alternatives?
When comparing FS22_WeezlsModLib and fs19_lua you can also consider the following projects:
FS22_ModManagerCore - Prototype and core services for Farming Simulator 22 Mod Manager.
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
FS22_decompile
FSG_Mod_Assistant - Farming Simulator 22 Mod Manager.
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
guidanceSteering - Guidance Steering (AutoTrack) for Farming Simulator 22.
manualAttach - Manual Attach modification for Farming Simulator 2022