FS22_WeezlsModLib
This library contains quality of life functions to ease development of script (LUA) based mods for Farming Simulator 22 (FS22) (by w33zl)
Telltale-Script-Editor
An unofficial, open source script editor for games made by Telltale. (by Telltale-Modding-Group)
FS22_WeezlsModLib | Telltale-Script-Editor | |
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1 | 3 | |
8 | 16 | |
- | - | |
10.0 | 0.0 | |
about 2 years ago | over 1 year ago | |
Lua | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FS22_WeezlsModLib
Posts with mentions or reviews of FS22_WeezlsModLib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
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What's the place to go to talk with modders who have done mods with Lua scripts?
This repo seems to give at least some insights into how a mod works in general, and it seems to use events like this for hooking into stuff, but that list is from FS19 and undocumented, might help anyway.
Telltale-Script-Editor
Posts with mentions or reviews of Telltale-Script-Editor.
We have used some of these posts to build our list of alternatives
and similar projects.
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[MODDING] TFS Enhancement on Definitive Edition
u/droyti's Telltale Script Editor. If you want specifics I have a Github repository of my personal TSE project where I mostly experiment and mess with a lot of things, you'll find a lot of similar code in there as to how I did it.
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[MODDING] 205 Stash House Exterior - Relight (VIDEO)
This time I was messing about, doing a lot of stuff on the backend currently in the modding scene. Mostly just taking the reins after droyti, unfortunately, departed, leaving it to me to finish the Telltale Script Editor rewrite, which has been my project as of late to get ready and done.
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[MODDING] Comic Book Mode for Definitive Edition (Tease)
Again once again thanks to u/droyti for the Telltale Script Editor, no modding post is complete without a mention of her work as none of these mods would exist without it.
What are some alternatives?
When comparing FS22_WeezlsModLib and Telltale-Script-Editor you can also consider the following projects:
FS22_ModManagerCore - Prototype and core services for Farming Simulator 22 Mod Manager.
dodge-mod - Ages of Empires 4 mod - Dodge enemies for 100 rounds - Written in TypeScript
FS22_decompile
FSG_Mod_Assistant - Farming Simulator 22 Mod Manager.
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
fs19_lua
guidanceSteering - Guidance Steering (AutoTrack) for Farming Simulator 22.
manualAttach - Manual Attach modification for Farming Simulator 2022