FFMediaToolkit
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FFMediaToolkit | NLog | |
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2 | 20 | |
349 | 6,165 | |
- | 0.9% | |
4.6 | 8.9 | |
9 months ago | 16 days ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
NLog
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Help with matching Serilog with Regex
What is it you're trying to accomplish? Either this is a regular expression problem (not really dotnet related) or you should try using structured logging, with a provider and sink that support it so you don't have to use regular expressions.
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Logging in ASP.NET
NLog
- Use structured logging instead of string interpolation
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Best approach for logging in ASP.NET
Log4Net does not get that much attention any more. From my understanding it served as an alternative for Log4J, but today better and more modern solutions have been created. I migrated a codebase over to .NET Core a couple of years ago, and it seemed that Log4net had issues running on Linux because of kernel calls inside their codebase. If you look at the version history on NuGet, it had just 3 patch releases last year. As an alternative, I would suggest to check out NLog.
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Logging in your API
C# -> Built in Logger, Log4Net, Serilog, NLog, e.t.c.
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Propper Logging in Unity
I would like to use a proper logger like https://github.com/nlog/nlog
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Powershell logging module
I'm going to look at psframework mentioned elsewhere, but i make use of .NET NLog https://nlog-project.org/. it's not terribly hard to wire up, and is pretty feature rich.
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How to implement custom logger with compatible with Nlog?
have a look at this https://github.com/nlog/nlog/wiki/Context you dont want to make your own logger 99% of them time
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Log literally everything a PS1 script is doing?
For a more structured log file*) layout, you could use something like NLog with a PS wrapper.
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How to Send Bulk Log Email
NLog is another option here, with the buffering wrapper around an email target.
What are some alternatives?
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
Serilog - Simple .NET logging with fully-structured events
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
Log4Net - Apache Log4net is a versatile, feature-rich, efficient logging API and backend for .NET
ffmpeg_batch - FFmpeg Batch AV Converter
ELMAH - Error Logging Modules & Handlers for ASP.NET
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
Sentry - Sentry SDK for .NET
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
Semantic Logging Application Block (SLAB) - Supporting semantic/structured logging for .NET
tricycle - Video transcoding... easier than riding a bike.
Logary - Logs and metrics are one! Professional logging, metrics and analytics for your apps.