F4MP-Archive VS xdi

Compare F4MP-Archive vs xdi and see what are their differences.

F4MP-Archive

Fallout 4 Multiplayer Mod (by cokwa)

xdi

The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options. (by reg2k)
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F4MP-Archive xdi
2 1
39 17
- -
2.5 0.0
almost 4 years ago over 3 years ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

F4MP-Archive

Posts with mentions or reviews of F4MP-Archive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-24.
  • I want Co-Op in the next Fallout game
    2 projects | /r/Fallout | 24 Jun 2021
    I also wouldn't say it is something that won't happen. Todd Howard has said that it's always a consideration in early development and fan projects such as Skyrim Together have been progressing nicely which may reignite interest in cancelled projects such as VaultMP or F4MP.
  • Fallout multiplayer
    1 project | /r/Fallout | 27 Apr 2021
    There's F4MP.

xdi

Posts with mentions or reviews of xdi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

What are some alternatives?

When comparing F4MP-Archive and xdi you can also consider the following projects:

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

DialogueMenu - init

FallrimPriority - Elevate the CPU Priority of the Skyrim/Fallout process. Increase FPS and Prevent stutters caused by other processes.

DamageThresholdFramework - source code for system here: https://www.nexusmods.com/fallout4/mods/33760

f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.

ReClass.NET - More than a ReClass port to the .NET platform.

vaultmp - Multiplayer mod for the PC version of Fallout 3

LevelUpMenu1 - LevelUpMenu1

BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178

MCM_0.1_AS3

PlaceInRedStandalone - PlaceInRedStandalone

HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)