xdi
DamageThresholdFramework
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xdi | DamageThresholdFramework | |
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1 | 1 | |
17 | 4 | |
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0.0 | 0.0 | |
over 3 years ago | about 4 years ago | |
C++ | C++ | |
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xdi
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F4SE Issues and Compatibility Thread
There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.
DamageThresholdFramework
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F4SE Issues and Compatibility Thread
Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.
What are some alternatives?
DialogueMenu - init
F4MP-Archive - Fallout 4 Multiplayer Mod
ReClass.NET - More than a ReClass port to the .NET platform.
LevelUpMenu1 - LevelUpMenu1
BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178
MCM_0.1_AS3
PlaceInRedStandalone - PlaceInRedStandalone
HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)
ClassicHolsteredWeaponsSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/46101
f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.