ExpressionEvaluator
water-shader-unity
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ExpressionEvaluator | water-shader-unity | |
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4 | 2 | |
562 | 51 | |
- | - | |
4.9 | 0.0 | |
7 months ago | over 1 year ago | |
C# | GLSL | |
MIT License | MIT License |
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ExpressionEvaluator
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parsing strings for calculation
If you don't want to roll your own, there are many existing libraries for this purpose.
- [OC] Options for Runtime (Dynamic) Scripting for .NET [C#, Scripting, Modding]
- Is there any easy way to call a variable through a string?
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okidoki - markdown editor with C# support
Yup it's in Blazor. For C# evaluation I've used ExpressionEvaluator. I'll probably replace it with Microsoft.CodeAnalysis.CSharp.Scripting library but I had some issues when i try to run it on WASM. I guess it's related to this issue
water-shader-unity
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After 3 years of solo on/off development, my first game is finished! What can I improve?
There are so many things I would love to add (like night mode with torches or new water shader I created (link), but I wont have as much time in future and this seems like okay place to end.
- Water shader without Shader Graph
What are some alternatives?
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
2D-Water-Reflection - Unity 2D water reflection asset.
Calcpad - Free and open source software for mathematical and engineering calculations.
crest - A class-leading water system implemented in Unity
MathParser.org-mXparser - Math Parser Java Android C# .NET/MONO (.NET Framework, .NET Core, .NET Standard, .NET PCL, Xamarin.Android, Xamarin.iOS) CLS Library - a super easy, rich and flexible mathematical expression parser (expression evaluator, expression provided as plain text / strings) for JAVA and C#. Main features: rich built-in library of operators, constants, math functions, user defined: arguments, functions, recursive functions and general recursion (direct / indirect). Additionally parser provides grammar and internal syntax checking.
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
YoowzxCalc - .NET library for processing of mathematical expressions developed with emphasis on performance and flexibility of use.
crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]
Westwind.Scripting - Small C# library to provide dynamic runtime code compilation from source code for code and expressions execution
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
fast-member - Automatically exported from code.google.com/p/fast-member
DynamicExpresso - C# expressions interpreter