Excalibur VS ecsy

Compare Excalibur vs ecsy and see what are their differences.

ecsy

Entity Component System for javascript (by ecsyjs)
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Excalibur ecsy
5 4
1,589 1,004
2.0% -
9.6 2.0
3 days ago about 2 years ago
TypeScript JavaScript
BSD 2-clause "Simplified" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Excalibur

Posts with mentions or reviews of Excalibur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.

ecsy

Posts with mentions or reviews of ecsy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-11.
  • ECSY – Entity Component Framework for JavaScript
    1 project | news.ycombinator.com | 9 Dec 2023
  • Malwoden (JS/TS Roguelike Library) - Major Release + Tutorial
    2 projects | /r/roguelikedev | 11 Feb 2022
    - Malwoden Tutorial Site - This is possibly our largest addition, but we've started a tutorial series on how to design a roguelike from scratch, using only Malwoden and ECSY as an ECS library. While this is still a work in progress, we've already got 11 full length chapters covering movement, combat, FOV, and basic inventories. More chapters are on the way as well! This is still relatively new, so any feedback or bugfixes are really helpful.
  • Anyone successfully combined PixiJs and an ECS library before?
    3 projects | /r/gamedev | 24 Oct 2021
    ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
  • Flecs - Entity Component System implementation for the web
    5 projects | /r/javascript | 7 Feb 2021
    This is my attempt to continue the development of the Ecsy library. The library was great but isn't maintained anymore. Most of my code is inspired by Ecsy, as well as Unity and Hecs.

What are some alternatives?

When comparing Excalibur and ecsy you can also consider the following projects:

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

hatetris - Tetris which always gives you the worst piece

ecstra - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]

DuckEngine - A 2D Game Engine for the web.

ecsy-devtools - ECSY Developer tools extension

angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements

malwoden - A JS/TS roguelike library.

heaps - Heaps : Haxe Game Framework