Excalibur
ecsy
Excalibur | ecsy | |
---|---|---|
5 | 4 | |
1,589 | 1,004 | |
2.0% | - | |
9.6 | 2.0 | |
3 days ago | about 2 years ago | |
TypeScript | JavaScript | |
BSD 2-clause "Simplified" License | MIT License |
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Excalibur
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
ecsy
- ECSY – Entity Component Framework for JavaScript
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Malwoden (JS/TS Roguelike Library) - Major Release + Tutorial
- Malwoden Tutorial Site - This is possibly our largest addition, but we've started a tutorial series on how to design a roguelike from scratch, using only Malwoden and ECSY as an ECS library. While this is still a work in progress, we've already got 11 full length chapters covering movement, combat, FOV, and basic inventories. More chapters are on the way as well! This is still relatively new, so any feedback or bugfixes are really helpful.
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Anyone successfully combined PixiJs and an ECS library before?
ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
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Flecs - Entity Component System implementation for the web
This is my attempt to continue the development of the Ecsy library. The library was great but isn't maintained anymore. Most of my code is inspired by Ecsy, as well as Unity and Hecs.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
hatetris - Tetris which always gives you the worst piece
ecstra - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
DuckEngine - A 2D Game Engine for the web.
ecsy-devtools - ECSY Developer tools extension
angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements
malwoden - A JS/TS roguelike library.
heaps - Heaps : Haxe Game Framework