EveryCulling VS ozz-animation

Compare EveryCulling vs ozz-animation and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
EveryCulling ozz-animation
3 4
120 2,257
- -
3.4 5.6
3 months ago 4 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EveryCulling

Posts with mentions or reviews of EveryCulling. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-08.
  • Introduce my in-house game engine
    4 projects | /r/gamedev | 8 Jan 2022
    And I have been trying to make game engine faster. So I implemented SW ViewFrustumCulling(https://www.ea.com/frostbite/news/culling-the-battlefield-data-oriented-design-in-practice) and SW Occlusion Culling ( Masked SW Occlusion Culling, https://www.intel.com/content/dam/develop/external/us/en/documents/masked-software-occlusion-culling.pdf ), Distance Culling from unreal engine. You can see source code at here ( https://github.com/SungJJinKang/EveryCulling )
  • I implemented Masked SW Occlusion Culling in my in-house game engine
    3 projects | /r/gamedev | 7 Jan 2022
    And Data layout is defined for multithreading. You can see at here https://github.com/SungJJinKang/EveryCulling/blob/main/DataType/EntityBlock.h. Every entities's datas is stored in this EntityBlock. EntityBlock has 16 ~ 24 entities datas. Then Each threads work on a entity block. It makes no requirement for lock to prevent data race. And It prevent false sharing because threads works on different cache line.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

What are some alternatives?

When comparing EveryCulling and ozz-animation you can also consider the following projects:

rttr - C++ Reflection Library

OpenFBX - Lightweight open source FBX importer