Eve
HVM
Eve | HVM | |
---|---|---|
14 | 107 | |
7,136 | 7,156 | |
0.0% | 2.4% | |
0.0 | 6.7 | |
about 6 years ago | 2 months ago | |
TypeScript | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Eve
-
Reactive Programming Without Functions
There's also https://github.com/mech-lang/mech which is a sort of descendant of Eve https://witheve.com/ . That too seems to be getting close to hiatus. It's a bit of a shame since it seems like quite a nice paradigm for some stuff like GUIs, interactive stuff, and discrete event simulation, but I suppose the paradigm is both a bit obscure and different enough from everything else that it becomes a "boil the ocean" situation where one or a few people try and hack away but aren't really able to get much traction and eventually tired themselves out.
-
Why software projects take longer than you think: a statistical model (2019)
Interesting perspective. It reminds me of Eve [1], which was all the rage over here a few years ago.
[1] https://witheve.com/
-
Hyper-Literate Programming?
You can read more about it here: http://witheve.com
-
Mech: A data driven reactive language for games and robots
From what I can tell, this language builds on the learnings of Eve[1] without investor money. Their active repository seems to be on GitLab[2] despite the links on the landing and in the README. It doesn't seem to have a lot of contributors or even people observing it, so I thought the HN crowd might want to look into this.
[1] https://github.com/witheve/Eve
[2] https://gitlab.com/mech-lang/mech
- Eve: Programming Designed for Humans
-
Ask HN: Has anyone fully attempted Bret Victor's vision?
I helped with the Eve language, which was an attempt down this path (https://witheve.com)
After that project ended I started working on my own attempt (https://GitHub.com/mech-lang/mech).
Someone else posted a link to futureofcoding.org, which is a community that works on these types of projects. You can find a lot more there.
-
"data-driven" runtime design
Also sounds like http://witheve.com
-
Not sharing data at all?
Some langs have been made more or less like this (ex: http://witheve.com).
- Eve: Programming Designed for Humans (2016)
-
Why start a new database conference?
Do you mean this Eve? I'm trying to figure out what you meant :)
http://witheve.com/
HVM
-
SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
-
A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
-
A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
-
Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
-
Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
-
The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
-
Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
-
For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
What are some alternatives?
yt-eve - A CLI utility tool
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
om - ClojureScript interface to Facebook's React [Moved to: https://github.com/omcljs/om]
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
om - ClojureScript interface to Facebook's React
SICL - A fresh implementation of Common Lisp
gtoolkit - Glamorous Toolkit is the Moldable Development environment. It empowers you to make systems explainable through experiences tailored for each problem.
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
liquibase - Main Liquibase Source
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
additive-guis - guis constructed from tuples/triples
atom - A DSL for embedded hard realtime applications.