Espeon VS ThatsALotOfDMG

Compare Espeon vs ThatsALotOfDMG and see what are their differences.

ThatsALotOfDMG

A Nintendo Game Boy emulator written to be fast, other features are secondary. (by BreadFish64)
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Espeon ThatsALotOfDMG
1 1
148 22
- -
1.8 2.3
about 3 years ago about 1 year ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Espeon

Posts with mentions or reviews of Espeon. We have used some of these posts to build our list of alternatives and similar projects.

ThatsALotOfDMG

Posts with mentions or reviews of ThatsALotOfDMG. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-07.
  • yuzu - New Feature Release - Fastmem Support
    3 projects | /r/emulation | 7 Jun 2021
    The yuzu implementation has copied a lot from citra/android and just ported it to 64bit within dynarmic. We also copied quite a huge knowledge from https://github.com/BreadFish64/ThatsALotOfDMG : No code, but the knowledge on how to use 4k mappings on Windows. And I think the idea to use fastmem at all goes back to dolphin (at least I don't remember an emulator which had it before, please correct me here). But that's about it.

What are some alternatives?

When comparing Espeon and ThatsALotOfDMG you can also consider the following projects:

FabGL - ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal

yuzu-mainline

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

coop - C++20 coroutines-based cooperative multitasking library

Physical-Mute-Button - A physical mute button for software such as Zoom and Microsoft Team.

yuzu - Nintendo Switch emulator

gbemu - A Gameboy emulator in modern C++

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

M5Core2-Heart-Rate-Display - Show the heart rate sent by a Bluetooth Low Energy heart rate sensor on the display of an M5Stack Core2

concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all

pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.

VectorizedKernel - Running GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures