EspNowFloodingMesh VS three-gpu-pathtracer

Compare EspNowFloodingMesh vs three-gpu-pathtracer and see what are their differences.

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EspNowFloodingMesh three-gpu-pathtracer
2 3
61 1,214
- -
0.0 9.8
about 3 years ago 3 days ago
JavaScript JavaScript
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EspNowFloodingMesh

Posts with mentions or reviews of EspNowFloodingMesh. We have used some of these posts to build our list of alternatives and similar projects.

three-gpu-pathtracer

Posts with mentions or reviews of three-gpu-pathtracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

What are some alternatives?

When comparing EspNowFloodingMesh and three-gpu-pathtracer you can also consider the following projects:

VideoCall-ReactJS-WebRTC - This repo demonstrate a simple React app which uses WebRTC for video calling.

3D-Mars-landing-page - I used Three.js to create a great landing page in this tutorial. You'll briefly learn how to use orbit controls and dat.gui. By the end of the tutorial, you'll learn to create an awesome website like this.

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting

NectarJS - 🔱 Javascript's God Mode. No VM. No Bytecode. No GC. Just native binaries.

three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

johnny-five - JavaScript Robotics and IoT programming framework, developed at Bocoup.

bump - Heart in a sphere in a box

the-cube - The Cube - A Rubik's Cube Game

raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism