EpicSurvivalGame
NG-FPS
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EpicSurvivalGame | NG-FPS | |
---|---|---|
3 | 5 | |
3,160 | 67 | |
- | - | |
3.5 | 0.0 | |
about 2 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EpicSurvivalGame
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C++ project structure.
I have looked up a few projects like Tom Looman's EpicSurvivalGame and Epic's Lyra Project, but I don't think they were made as formal games but more like tutorials. They don't teach us how to organize our project.
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Can anyone recommend a good paid third person game development course/ tutorial?
Epic Survival Game
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Updated the open-source C++ Survival Game with a refreshed map (available on GitHub)
direct link to GitHub: https://github.com/tomlooman/EpicSurvivalGameSeries
NG-FPS
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Server side vehicle physics engine?
Also recommend these documents + samples as a starting point, https://github.com/jpetanjek/NG-FPS
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"Just add multiplayer"
Oh as long as we are posting life consuming github pages.
- It would be cool if engineers could dig trenches to protect against arty.
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**Do you keep a devlog of your progress? Where? Why? And What do you log?**
For example: https://github.com/jpetanjek/NG-FPS/wiki
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The influence of lockstep and state sync on games
Yes you are right when you say that these are arbitrary, since, like I mentioned, the accumulator has the last say on what actually gets replicated ect. To address theoretical player numbers, these were given for lockstep, which is hard to optimize, since like I said all inputs must be received, and again they assume no CPU bottlenecks. I did not address state sync/positional updates as it is a huge topic reserved for my next video specifically, which has a wiki post ready for it, where I give my breakdown.
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
freeciv21 - Develop your civilization from humble roots to a global empire
FlyDangerous - A love letter to the Elite Dangerous racing community ❤
carla - Open-source simulator for autonomous driving research.
CoopShooterUdemy - C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
GenericGraph - Generic graph data structure plugin for ue4
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).