EntityComponentSystemSamples VS soft-float-starter-pack

Compare EntityComponentSystemSamples vs soft-float-starter-pack and see what are their differences.

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EntityComponentSystemSamples soft-float-starter-pack
23 1
6,833 157
1.0% -
4.8 0.0
5 days ago over 1 year ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EntityComponentSystemSamples

Posts with mentions or reviews of EntityComponentSystemSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

soft-float-starter-pack

Posts with mentions or reviews of soft-float-starter-pack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.

What are some alternatives?

When comparing EntityComponentSystemSamples and soft-float-starter-pack you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods

2DFPhysics - 2D fixed-point physics for Unity (WIP).

unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser

libm - A port of MUSL's libm to Rust.

Incremental - Incremental Deterministic Decimal Number Type in C#

UniteAustinTechnicalPresentation

ecs-faq - Frequently asked questions about Entity Component Systems