Elo-MMR
FlatBuffers
Elo-MMR | FlatBuffers | |
---|---|---|
4 | 48 | |
155 | 22,048 | |
- | 0.5% | |
0.0 | 8.7 | |
3 months ago | 8 days ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Elo-MMR
- What ranking/rating system can I use for a highly chance based game?
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Confessions of a Low rank Thanos Player
It is not. MMR is a system that is inherited from ELO in chess, you can read the full academic definition/breakdown on this paper https://github.com/EbTech/Elo-MMR/blob/master/paper/EloMMR.pdf if you are interested but in short is a series of Mathematical calculations and algorithms that create a number to represent players skill and use that number to match people of similar numbers. If there is a difference in the MMR between players then the underdog (the person with the lowest number) will increase their MMR by a large number since the system expected them to loose.
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Ranked Arenas’ new Elo-MMR system: How It Actually Works (whitepaper by EA)
The author of said paper also published an implementation of it in Rust on his GitHub: https://github.com/EbTech/Elo-MMR
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Implementing the Elo Rating System
For multiplayer games the recent Elo-MMR is even better (faster, provable guarantees):
[1] https://github.com/EbTech/Elo-MMR
[2] https://arxiv.org/abs/2101.00400
FlatBuffers
- FlatBuffers – an efficient cross platform serialization library for many langs
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
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Anyone has experience with reverse engineering flatbuffers?
Much more in the discussion of this particular issue onGitHub: flatbuffers:Reverse engineering #4258
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
- flatbuffers - FlatBuffers: Memory Efficient Serialization Library
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How do AAA studios make update-compatible save systems?
If json files are a concern because of space, you can always look into something like protobuffers or flatbuffers. But whatever you use, you should try to find a solution where you don't have to think about the actual serialization/deserialization of your objects, and can just concentrate on the data.
- QuickBuffers 1.1 released
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Choosing a protocol for communication between multiple microcontrollers
Or, as an alternative to protobuffers, there's also flatbuffers, which is lighter weight and needs less memory: https://google.github.io/flatbuffers/
- FlatBuffers: FlatBuffers
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Is using Flatbuffers to parse sensor data a bad application of Flatbuffers?
As the title suggests, I am considering using Flatbuffers as a way to parse sensor data that has been stored in local datafiles. The project language is python.
What are some alternatives?
stan - Stan development repository. The master branch contains the current release. The develop branch contains the latest stable development. See the Developer Process Wiki for details.
Protobuf - Protocol Buffers - Google's data interchange format
ZLUDA - CUDA on AMD GPUs
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
DataStructures-Algorithms - This repo contains links of resources, theory subjects content and DSA questions & their solution for interview preparation from different websites like geeksforgeeks, leetcode, etc.
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
ProDBG - Debugging the way it's meant to be done
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
skillratings - Rust library for popular skill rating algorithms like Elo, Glicko, Glicko-2, TrueSkill and many more.
cereal - A C++11 library for serialization
RSCalibration - Docs and scripts to estimate a camera's rolling shutter readout time
Kryo - Java binary serialization and cloning: fast, efficient, automatic