Elo-MMR
ProDBG
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Elo-MMR | ProDBG | |
---|---|---|
4 | 1 | |
155 | 511 | |
- | - | |
0.0 | 0.0 | |
3 months ago | about 3 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Elo-MMR
- What ranking/rating system can I use for a highly chance based game?
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Confessions of a Low rank Thanos Player
It is not. MMR is a system that is inherited from ELO in chess, you can read the full academic definition/breakdown on this paper https://github.com/EbTech/Elo-MMR/blob/master/paper/EloMMR.pdf if you are interested but in short is a series of Mathematical calculations and algorithms that create a number to represent players skill and use that number to match people of similar numbers. If there is a difference in the MMR between players then the underdog (the person with the lowest number) will increase their MMR by a large number since the system expected them to loose.
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Ranked Arenas’ new Elo-MMR system: How It Actually Works (whitepaper by EA)
The author of said paper also published an implementation of it in Rust on his GitHub: https://github.com/EbTech/Elo-MMR
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Implementing the Elo Rating System
For multiplayer games the recent Elo-MMR is even better (faster, provable guarantees):
[1] https://github.com/EbTech/Elo-MMR
[2] https://arxiv.org/abs/2101.00400
ProDBG
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Looking for More Debugger
Some years ago I learned about ProDBG[0] and was pretty excited. It is going through a rewrite, I hope it gets usable soon.
[0] https://github.com/emoon/ProDBG
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