BlueEngine
BLUE ENGINE MOVED TO AryanpurTech ORG (by ElhamAryanpur)
Slint
Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint] (by sixtyfpsui)
BlueEngine | Slint | |
---|---|---|
12 | 60 | |
0 | 3,094 | |
- | - | |
0.0 | 9.9 | |
over 1 year ago | over 2 years ago | |
Rust | Rust, C++, JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlueEngine
Posts with mentions or reviews of BlueEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
-
Android/ios/WASM game engine
Author of the Blue Engine here,
-
Should I choose Macroquad or Raylib?
Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine
-
Too many relationship posts. Men of Reddit, what’s something you’ve made that you’re proud of?
I made a graphics engine to help my work and learn from it and is my most complex work yet!
-
Introducing, Blue Engine
You might also want to check here https://github.com/ElhamAryanpur/BlueEngine/tree/master/examples for example codes.
-
How Am I Expected To Learn All Of The Functions Of Wgpu?
I did exactly that for my Blue Engine and been working on it since 9 months now. You can take a look at source code of it and follow along with sotrh's and it'll all hopefully go great! Or if you don't wanna do all of those manual labor, you are welcome to try my engine *cough shameless plug *cough.
-
Render pipeline creation confusion
Damn that's a lotta work! For me the loading from vec automates a lot when rendering (e.g. here). This way it helped a lot in automation of default for objects to have it all work out of the box and still be able to change according to how one likes, e.g. objects which automates default pipeline and helping functions like resizing, translation, scale, ...
-
I'd like to see a Qt like GUI framework for Rust
I've been searching for something flexible to meet my needs too, but sadly I had to build one from scratch for me to have full control over it. In case you'd want to see the progress or maybe contribute, here's the repo
-
WGPU vs Vulkan?
I'm currently writing a graphics engine with pure wgpu and the bottleneck is much much lower than expected.
-
Tips on streaming rust programming on twitch
So TL;DR I started working on a graphics engine half a year ago for both learning and for future projects (Games, GUI, ...) and I work on it from time to time.
-
Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
Over a year of maintaining Rust crates with most recently being my graphics engine
Slint
Posts with mentions or reviews of Slint.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-17.
-
Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
-
Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
-
BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
-
What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
-
Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
- Images in sixtyfps
-
Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
-
Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
-
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
-
Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.