JoyShockMapper
JoyShockMapper
JoyShockMapper | JoyShockMapper | |
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32 | 12 | |
307 | 773 | |
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6.6 | 0.0 | |
3 months ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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JoyShockMapper
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Steams appears to have completely phased out the legacy controller layout and I couldn't be more annoyed
Here's jsm if you were serious Joyshockmapper
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Getting playerspace gyro working into JoyShockMapper
The paper you linked is more of a conceptual explanation for design and implementation of systems into games. To learn how to use JSM itself there is a guide for its functions on its GitHub page. The games database may also provide you with some ready made scripts for you to use and edit to your liking.
- JoyShockMapper config for remote play?
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The dualsense gyro is the best thing I've seen in controllers
There DS4Windows, Steam Input & JoyShockMapper. The easiest way to setup gyro would be DS4Windows, JoyShockMapper would be a involved(relatively) but offers way more customization. You can grab a community config for gyro from steam if you choose steam input.
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No internet connection Pinball FX early access through Steam launcher.
There's also this https://github.com/Electronicks/JoyShockMapper but i'm not sure if it would work with stadia controllers it might work with the dual shock ones
- PS5 Controller with Gyro aiming on PC?
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Right-hand started hurting, got Kensington Expert, started using left-hand. Now I want to game and don't know what to do :(
Non-trackball gaming solution: Use gyro on PS4/5 controller with JoyShockMapper. If flickstick doesn't float your boat, maybe a Steam Controller if you can find one for a reasonable price, with trackball emulation enabled it's basically a thumb ball, and when your thumb gets sore start using gyro.
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Gyro aim + flick stick
Is it possible to use gyro aiming + flick stick with any xCloud games, or are we forced to use the analog sticks? I have a PS4 controller (i.e. it has a gyro) and tried using JoyShockMapper, but this doesn't seem to work. It modifies my mouse pointer but not my in-game aiming. Has anyone had success with this or an alternative gyro aiming software package when playing on xCloud? Thanks.
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3DRudder DIY Replacement
Using the software JoyShockMapper's "motion stick" and the simple config below, I bound pitch and roll to WASD. I was able to just use it exactly like I use the 3DRudder. This software can create a virtual controller, so it is also possible to output analog joystick motion. You can map yaw to something as well, although gyro controllers generally lack a magnetometer and yaw might drift easily.
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GUIDE: Use your Lite 2 on any PC game (Steam, Epic, Retroarch, etc.)
I have also heard really good things about JoyShockMapper, which is both free and open source.
JoyShockMapper
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Short clip of playing with a single joycon
I been doin this a couple years now. I bluetooth the left one only and map it with JoyShockMapper. Like Steam HUD it has a lot of features using gyro, double tap binds and chorded binds.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
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DS4 Gyro on MAME?
I don't have any experience with it, but have you tried JoyShockMapper?
- Performance is terrible on Freesync 144Hz panel
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Who here has tried Gyro aiming? If so, what's your experience?
These days I just use the setup in ds4windows as it's easier to use with non steam games. JibbSmart's Joyshockmapper is intresting. Particularly his flick stick implentation. Steam added this later but I couldn't get it to work the same in steam when I tried it. I tend to use a controller when I'm in a low effort mood though so I haven't messed around with it in a while. If you are intrested in using gyro you should give his channel a look he's got some great ideas.
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JoyShockMapper v3.0.0
DualSense Controller Support has already been added since JSM 2.1.0,
- Anything new on the aiming in this game?
- remapping DualSense
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Switch controller as Wii motion controller
you could try setting them up manually in the emulator (not sure if that works), or you could use jsm aka joyshockmapper https://github.com/JibbSmart/JoyShockMapper
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Anyone know how to fully optimize TF2's controls for Xbox One controller?
If you can't figure out how to configure the controller in Steam, browse the top community configurations for TF2 and the controller. It's probable that someone has already figured it out and shared the result. If you want to configure it in a way which isn't possible in Steam, you can use other software like JoyShockMapper or DS4Windows.
What are some alternatives?
DS4Windows - Like those other ds4tools, but sexier
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
AyaGyroAiming
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
SDL - Simple Directmedia Layer
gyromouse - A crossplatform mapper from gamepad inputs to keyboard and mouse actions, with special care for good gyro controls.
DS4Windows - A reimagination of DS4Windows.
JoyShockLibrary - Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
XOutput - DirectInput to XInput wrapper
StadiaEnhanced - Various new features for Google Stadia
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.