Top 4 C++ Gyro Projects
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JoyShockMapper
A tool for PC gamers to play games with DualShock 4, DualSense, JoyCon, and Switch Pro Controllers. Gyro aiming, flick stick.
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JoyShockLibrary
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MPU6050-Cemuhook-gyro
Gyroscope for Cemuhook based on ESP8266 microcontroller and MPU6050 accelerometer and gyroscope IC
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Ds2vJoy
Do everything you ever dreamed of with a joystick, gamepad or two at once. DualShock™ and DualSense™, DirectInput, XInput, keyboard and mouse, to DirectOutput(vJoy), XOutput(ViGEm), keyboard and mouse, with full remapping and features for Windows 64 bits.
Project mention: Why does Epic Games Store not have controller support for so many games when it's available on Steam??? | /r/EpicGamesPC | 2023-07-11If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
I came across KerJoe's excellent [repo](https://github.com/KerJoe/MPU6050-Cemuhook-gyro) where he has utilised the network capabilities of the ESP8266 to have CEMU capture the motion data as a DSU Controller, in the same way you would use the MotionSense app on Android.
C++ Gyro related posts
Index
What are some of the best open-source Gyro projects in C++? This list will help you:
Project | Stars | |
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1 | JoyShockMapper | 772 |
2 | JoyShockLibrary | 219 |
3 | MPU6050-Cemuhook-gyro | 13 |
4 | Ds2vJoy | 12 |
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