Editor-Box
PixiJS
Editor-Box | PixiJS | |
---|---|---|
1 | 116 | |
4 | 42,552 | |
- | 0.8% | |
0.0 | 9.9 | |
7 months ago | 6 days ago | |
PHP | TypeScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Editor-Box
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Ask HN: Who Wants to Collaborate?
I have an idea to replace posting on Facebook/Twitter where you sell your and your readers privacy with posting on your own blog.
To achieve this, blogging platforms (I am aiming to WordPress right now) must remove the obstacles in user experience: people stopped blogging and switched to Facebook because posting on FB has more profits: it is easier (just visit front page of FB instead of logging to wp-admin and doing next steps), you have all content in one place (FB wall shows your posts and your friends posts etc) and tickles your ego (you immediately get likes and shares while on your blog barely anyone comment your post)
I am working on plugins and tools to remove this distance: front-end editor box for your blog ( https://github.com/kkarpieszuk/Editor-Box ), plugin to subscribe to other blogs and see their content as part of your blog, plugin to give local likes for posts, broadcast your content to other blogs...
Everyone will have kind of their own Facebook on their own WordPress blog.
I am WP plugin developer as my main job but all above I am doing in my free time as a hobby.
If anyone is interested in collaborating to make the network a bit less occupied by big techs, please reach me here https://github.com/kkarpieszuk/Editor-Box (create an issue or pull request if you have an idea how to extend this plugin) or find my email address at https://muzungu.pl/o-mnie/ (in Polish but you will easily find the address)
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
react-canvas - High performance <canvas> rendering for React components
A-Frame - :a: Web framework for building virtual reality experiences.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
EaselJS - The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.
ART - Retained mode vector drawing API designed for multiple output modes. There's also a built-in SVG parser.
tiny-skia - A tiny Skia subset ported to Rust
JsBarcode - Barcode generation library written in JavaScript that works in both the browser and on Node.js