ENet-CSharp
Hazel-Networking
ENet-CSharp | Hazel-Networking | |
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2 | 3 | |
762 | 207 | |
- | -1.4% | |
6.2 | 0.0 | |
about 2 months ago | almost 3 years ago | |
C | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ENet-CSharp
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
ENet
Hazel-Networking
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I'm the creator of Legion TD 2, a team vs team autobattler/TD based on the Warcraft 3 mod that inspired Autochess and Teamfight Tactics. I've spent 9 years designing and programming the standalone sequel from scratch. Ask me anything!
Btw another library I use is called DarkRift - I'm actually a staff member for it on the Discord. It is what all my net code is built on. Come drop by the Discord and post in #game-development and you'll probably find me there.
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How to implement multiplayer over the network?
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
Hazel
What are some alternatives?
LiteNetLib - Lite reliable UDP library for Mono and .NET
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made
yojimbo - A network library for client/server games written in C++
lidgren-network-gen3 - Lidgren Network Library
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
tweetinvi - Tweetinvi, an intuitive Twitter C# library for the REST and Stream API. It supports .NET, .NETCore, UAP (Xamarin)...
Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
Neutrino - A low-latency, high performance network library for real-time apps and games.
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
nakama - Distributed server for social and realtime games and apps.