EKA2L1 | dynarmic | |
---|---|---|
27 | 6 | |
1,436 | 967 | |
1.6% | - | |
8.5 | 8.8 | |
19 days ago | 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD Zero Clause License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EKA2L1
Posts with mentions or reviews of EKA2L1.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-10.
- Is there a way to emulate symbian S60 v3 on pc
- Metal Gear Solid Mobile is incredible
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Hey ,Anbernic!if you checking this sub
EKA2L1 (https://github.com/EKA2L1/EKA2L1) is the main Symbian/N-Gage emulator I'm aware of. It works perfectly fine on PC with the games I've tried, but scaling up the already low resolution of the display to PC resolutions, especially with the 3D stuff, is pretty painful.
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I wander what they could be!
They're really a web search away. You might be interested in the EKA2L1 emulator and this handy guide from UESP if you feel like playing Shadowkey, but I can't help you with for the game itself.
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when did we start pretendig we all played arena and daggerfall?
The EKA2L1 emulator came out more recently so now you can play actual N-Gage games. There’s an UESP guide for getting set up with it which worked for me when I tried it, but idk if it’s been updated or needs updates though. You’ll want to check out these files as well.
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Just finished Nitro Kart 3D on iOS, hopefully the sequel is just as good
CBNK3D is also avaiable on Symbian devices and can be played on EKA2L1 emulator.
- Kehittäjälaitteita mobiilin platformsotien ajalta. Mikä olisi vastuullinen tapa säilyttää näitä?
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[Movile/Java] [mid 2000s, possibly 2007] Top-down 3D rally/racing game with powerups
If you want to emulate Symbian stuff, I suddest you use the EKA2L1 emu on a 64-bit/ARMv8 Android device for best compatibility. And get a Bluetooth gamepad for the best experience as well :)
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Finally the right way to emulate the glorious Nokia N-Gage!
Yes! Look here: https://12z1.com/
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Latest news from Emulation regarding Mac
EKA2L1 - An Experimental Symbian OS emulator
dynarmic
Posts with mentions or reviews of dynarmic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-30.
- Dynarmic – An ARM dynamic recompiler (AArch32/64 to x86-64/AArch64)
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RyujinX – Open Source Nintendo Switch Emulator
They're probably referring to dynarmic: https://github.com/merryhime/dynarmic
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[News] TouchHLE: high-level emulator for iPhone OS apps released
As an HLE, touchHLE is radically different from a low-level emulator (LLE) like QEMU. The only code the emulated CPU executes is the app binary and a handful of libraries; touchHLE takes the place of iPhone OS and provides its own implementations of the system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc).
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Latest news from Emulation regarding Mac
https://github.com/merryhime/dynarmic/pull/697 - Dynarmic implementing Arm backend support. Dynarmic is a dynamic recompiler for ARM.
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Ryujinx - Progress Report July 2021
I did some work on Dynarmic, so there's my bias I guess. But I def believe Dynarmic would emit better context-aware assembly than a CIL->Native jitteror the JVM would emit. Dynarmic takes advantage of instruction sets like BMI2 and AVX{2,512} and uses a pretty darn concise intermediate representation to the original ARM assembly to emit efficient x86 while a C# JIT probably still only emits baseline x86-64 and struggles with efficient vectorization of things like Arm's NEON instructions. Can't even imagine a C# or Java VM trying to automatically emit optimal assembly for an FMADD including handling NaN propagation or detecting that FMINNM can be very quickly emulated with a single vrangep{s,d} x86 instruction.
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What are the implications of AVX-512 for emulation?
For emulators, it's currently used in dynarmic(Yuzu's ARM-to-x86 recompiler backend) for the fast emulation of ARM's NEON instruction set.
What are some alternatives?
When comparing EKA2L1 and dynarmic you can also consider the following projects:
xenia - Xbox 360 Emulator Research Project
Ryujinx - Experimental Nintendo Switch Emulator written in C#
giz-emu - Gizmondo Emulator
libmorton - C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
yuzu - Nintendo Switch emulator
asmjit - Low-latency machine code generation
pcsx2 - PCSX2 - The Playstation 2 Emulator
vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)
rpcs3 - PS3 emulator/debugger
Wabbajack-Modlist-Linux - A guide to get Wabbajack Modlists running under Linux/Steam Deck.
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.