Dyskrasia
GodotRoguelikeTutorial
Dyskrasia | GodotRoguelikeTutorial | |
---|---|---|
1 | 6 | |
0 | 247 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | about 4 years ago | |
Python | GDScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dyskrasia
GodotRoguelikeTutorial
-
Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
-
Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
-
Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
What are some alternatives?
RoguelikeDevTutorial - My game made for the 2021 version of r/RoguelikeDev's RoguelikeDev Does The Complete Roguelike Tutorial
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
rl2021 - r/roguelikedev 2021 tutorial in TypeScript with ape-ecs and rot.js
libtcod-tutorials
RLDev2021 - RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Rust_RL - A Reinforcement Learning / Neural Network library, written in Rust.
gruid-rltuto - roguelike tutorial in Go using the framework gruid
roguelikev2
roguelike-tutorial-glsp - A basic roguelike for the 2021/r/roguelikedev tutorial jam
game-jam-template - HaxeFlixel game jam template with automated HTML5 build deployment to GitHub Pages