Dynamic Data
Uno Platform
Our great sponsors
Dynamic Data | Uno Platform | |
---|---|---|
5 | 130 | |
1,665 | 8,363 | |
1.4% | 1.3% | |
9.0 | 10.0 | |
3 days ago | 4 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dynamic Data
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System.Reactive v6.0.0-preview.1 available on NuGet
Personally I learned to use rx and observables by starting to use ReactiveUI combined with DynamicData for my WPF app MVVM architecture. It was maybe not to best choice out there, but I learned to work with it and some things it allows to do is awesome.
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Property change on multiple objs?
With DynamicData you can use a ObservableCollectionExtended for your list and call .ToObservableChangeSet().WhenAnyPropertyChanged().Subscribe(t => { code to execute });
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A better way to work with state properties in MVVM
reminds a lot of https://github.com/reactivemarbles/DynamicData
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Beginner MVVM + Reactive Question (C# + UniRx)
If you're trying to use reactive with MVVM, you might have a look at ReactiveUI, an MVVM toolkit designed to work with reactive extensions. Specifically in this case, you could leverage DynamicData (RXUI's preferred method of handling collections), which lets you trigger updates based on change notification from child items, among other things. I'm still relatively new to RXUI myself, but if you have any questions I can certainly try to help a bit more.
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LINQ - Selecting from a collection where a collection property contains or does not contain a value
Right and I never said they did. I said replace the observablecollection with an iobservable if you want it to be observable. You can then use https://github.com/reactivemarbles/DynamicData to get yourself an observablecollection. I'm not arguing that observablecollection + linq would result in an observablecollection. Just pointing out that there is a solution for this.
Uno Platform
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AvaloniaUI: Create Multi-Platform Apps with .NET
And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
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Ask HN: Cross-platform GUI apps in 2024
also UNO Platform (C#) which is suitable for simple or complex cross platform business applications : https://platform.uno/
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Lee's opinions on Umbraco + naming things
Why is this a problem? At face value, it isn't a problem. Taking a step back at a more global level, what does "uComponents" mean to the rest of the world? Many of the .NET developers who heavily use NuGet may have not even heard of Umbraco CMS, let alone a 3rd party plugin for it. What if people from the Uno Platform community are browsing NuGet for some kind of components extension library? You can see, this could get confusing outside the scope of the Umbraco community/ecosystem. On top of this, uComponents was developed against Umbraco v4, with its last release in 2016, now it's there to be lingering on the NuGet repository until the end of time, set in stone.
- A Proposal for an asynchronous Rust GUI framework
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Dart 3.1 and a retrospective on functional style programming in Dart
Not a fan of XAML after trying to get into it, but there is Uno Platform. It wraps native widgets on mobile, just like React Native (which is good for accessibility), and uses C#. https://platform.uno/
My guess is that it's mainly focused on mobile. On Windows, it has no overhead (behaving like a normal WinUI 3 app), on macOS I think it uses Catalyst by default (which was developed by Apple to make more iOS apps available for Mac desktops) and on Linux it draws its own widgets that the devs try imitating the GTK style with.
On Android and iOS, it just uses the native widgets which I think is a better experience so you can see my reasons for guessing it's mobile-first. That may or may not be what you want.
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What is the best for Develop Cross-platform Application ?
5- Uno
- Do you guys think this programmer is right about dotnet?
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Going from React to Vanilla JavaScript
> ...building UIs with the document/element api
When the whole premise is flawed, JSX or not, does it really matter if there is a better or worse way of misusing a technology not meant for UIs?
Leave HTML and JavaScript to Wikipedia and other hypertext document libraries.
Unfortunately, WASM is not there yet, but people are trying: https://platform.uno.
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Xamarin Forms to Uno Platform migration: databinding techniques
Uno Platform is fully open source, under Apache 2.0 license. You can see the license here https://github.com/unoplatform/uno/blob/master/License.md
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Cross-platform desktop applications
Also, .NET 7 brought a lot of stability so I am confident you'll have a better experience. I hope to hear back from you. It would be great to have any feedback at our repo - https://github.com/unoplatform/uno/discussions
What are some alternatives?
Rx.NET - The Reactive Extensions for .NET
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
elsa-core - A .NET workflows library
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
UniRx - Reactive Extensions for Unity
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.
Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).