DxrTutorials
By NVIDIAGameWorks
Hybrid-Shadows
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser. (by GPUOpen-Effects)
DxrTutorials | Hybrid-Shadows | |
---|---|---|
2 | 1 | |
824 | 58 | |
0.0% | - | |
1.8 | 0.0 | |
over 2 years ago | about 3 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DxrTutorials
Posts with mentions or reviews of DxrTutorials.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
-
Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Nvidia's tutorials: https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1 https://github.com/NVIDIAGameWorks/DxrTutorials
- Best program for ray tracing? And where to find it?
Hybrid-Shadows
Posts with mentions or reviews of Hybrid-Shadows.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
-
Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
There is also a hybrid shadows sample from AMD: https://github.com/GPUOpen-Effects/Hybrid-Shadows/releases
What are some alternatives?
When comparing DxrTutorials and Hybrid-Shadows you can also consider the following projects:
hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GettingStartedWithRTXRayTracing - Getting Started with RTX Ray Tracing
rtoy-samples - Rendertoy samples