DtBlkFx
avendish
DtBlkFx | avendish | |
---|---|---|
6 | 34 | |
140 | 410 | |
- | 1.0% | |
0.0 | 8.5 | |
about 3 years ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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DtBlkFx
- Spectral Suite effects drop for Bigwig. Some neat stuff, can we remake any of these as ableton racks?
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Do you know any plugins similar to Micheal Norris Soundmagic Spectral ?
SoundHack, DtBlkFx.
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How did Quiet Bison make the vocal/flute-like synths in 1:10 and 2:14?
Try with this
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Intro
DISTRHO Nekobi is an open source VST that I found that's very interesting. It's modeled after the Roland TB-303, a legendary synth that's instantly recognizable in recordings by the likes of The Prodigy and Aphex Twin and led to the creation of the "acid" genre. It looks like a fairly pared down, straightforward version of the 303 but I know synths are generally more complicated projects as they encompass oscillators which generate the audio signal as well as filters and effects which effect the audio signal. I'm not sure whether it would be a good beginner VST project for this reason, but again I'm looking to really sink my teeth in to a VST project so maybe this would be a good opportunity.
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What is the most bizarre plug-in you own or have owned in the past?
There is a 64-bit version.
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This plugin is incredible! Except, its 15 years old, and has the most confusing UI. So, can anyone find an alternative?
Looks like it's open source, been updated to 64-bit, but needs to be updated to VST3 and otherwise hasn't changed much. https://github.com/dozius/DtBlkFx
avendish
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Ask HN: What audio/sound-related OSS projects can I contribute to?
Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.
Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...
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Learning C++ for Multimedia and Audio programming
If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
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Soursop and Ponies in Kona: A C++ Committee Trip Report
to automatically generate safe dlopen stubs for runtime dynamic library loading from header files
and through the C++ one (this one is an extremely quick and dirty prototype):
https://github.com/ossia/score/blob/master/src/plugins/score...
to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]
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Cognitive Loads in Programming
I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
- Ask HN: Who is using C++ as the main language for new project?
- A framework for audio software development
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Clap: The New Audio Plug-In Standard
For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/
But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.
Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...
Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.
Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...
And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...
UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...
since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC
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WG21, aka C++ Standard Committee, April 2022 Mailing
I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
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Why LSP?
Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
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Unreal vs. Unity Opinion
so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times
What are some alternatives?
plugins - Officially supported Psi plugins
proposal - Go Project Design Documents
audiogridder - DSP servers using general purpose computers and networks
csound_max - csound6~ object for Max/MSP
amsynth - Simple software synthesizer for Linux
nanobind - nanobind: tiny and efficient C++/Python bindings
inspectrum - Radio signal analyser
DPF - DISTRHO Plugin Framework
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.
RenderMan - Command line C++ and Python VSTi Host library with MFCC, FFT, RMS and audio extraction and .wav writing.
tolc-demo - Demo to show a typical usecase for tolc