DiztinGUIsh
sotn-decomp
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DiztinGUIsh | sotn-decomp | |
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2 | 8 | |
245 | 360 | |
- | - | |
8.5 | 9.8 | |
2 months ago | 5 days ago | |
C# | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DiztinGUIsh
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This is a WIP PC port of Super Metroid (via decompilation, of course)
Looking through their repos, I found DiztinGUIsh which looks like the tool they used for disassembly. It's way more of an IDE than a disassembler, and I am blown away by it. ROM hooks, collaborative project, just wow.
- Question about Lufia II and stat gains per level
sotn-decomp
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
What are some alternatives?
rom-properties - ROM Properties Page shell extension
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
reko - Reko is a binary decompiler.
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
c1 - Port of Crash Bandicoot to C
RomSort - Sort roms into alphabetical sub-directories.
sm - early version
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
SMWDisX - SMW Disassembly X
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.