DirectX-Headers
Official DirectX headers available under an open source license (by microsoft)
dxvk
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by doitsujin)
DirectX-Headers | dxvk | |
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6 | 765 | |
515 | 11,934 | |
1.6% | - | |
6.4 | 9.4 | |
about 1 month ago | 7 days ago | |
C | C++ | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectX-Headers
Posts with mentions or reviews of DirectX-Headers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
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Microsoft's upscaling technology
I think there was speculation that people were drawing a line between "well, nvidia's stuff is using deep learning, and MS have DirectML (machine learning) as part of directx, so..." but nothing ever came of it. I certainly don't think anything was announced otherwise you'd be able to find it over on places like the DX team blog and other developers would be talking about it.
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Where can I learn directx 12 from?
DirectX Developer Blog
- DirectX 12 Helper libraries?
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Will MS Direct Storage need PCIe 4.0 NVMes?
Released and actually adopted by developers, and then seeing a benefit in games. I'd love to see it patched into existing games but I'm not counting on seeing it in a big way for PC soon. I don't think it's been mentioned in the notes for upcoming versions of windows or the DX blog after the announcement, although it wouldn't be at all surprising if they've got private channels to some developers
- Official DirectX headers available under an open source license
- Microsoft released their official DirectX-Headers under an open source license?!
dxvk
Posts with mentions or reviews of dxvk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-07.
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes