DirectX-Headers
Official DirectX headers available under an open source license (by microsoft)
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework (by DiligentGraphics)
DirectX-Headers | DiligentEngine | |
---|---|---|
6 | 25 | |
515 | 3,317 | |
1.6% | 1.0% | |
6.4 | 9.4 | |
about 1 month ago | 4 days ago | |
C | Batchfile | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectX-Headers
Posts with mentions or reviews of DirectX-Headers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
-
Microsoft's upscaling technology
I think there was speculation that people were drawing a line between "well, nvidia's stuff is using deep learning, and MS have DirectML (machine learning) as part of directx, so..." but nothing ever came of it. I certainly don't think anything was announced otherwise you'd be able to find it over on places like the DX team blog and other developers would be talking about it.
-
Where can I learn directx 12 from?
DirectX Developer Blog
- DirectX 12 Helper libraries?
-
Will MS Direct Storage need PCIe 4.0 NVMes?
Released and actually adopted by developers, and then seeing a benefit in games. I'd love to see it patched into existing games but I'm not counting on seeing it in a big way for PC soon. I don't think it's been mentioned in the notes for upcoming versions of windows or the DX blog after the announcement, although it wouldn't be at all surprising if they've got private channels to some developers
- Official DirectX headers available under an open source license
- Microsoft released their official DirectX-Headers under an open source license?!
DiligentEngine
Posts with mentions or reviews of DiligentEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-18.
- DiligentGraphics: Open-source cross-platform rendering middleware
-
We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
-
The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
-
Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
-
Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
-
What is a good absolutely minimalist game/rendering engine?
Diligent Engine
-
A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.