blitz
slint
blitz | slint | |
---|---|---|
16 | 138 | |
405 | 15,103 | |
5.9% | 3.1% | |
9.0 | 9.9 | |
about 2 months ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blitz
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Deno in 2023
Have you talked to the Dioxus people recently?
They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.
It's not exactly what you're hoping for, but you might find common ground.
https://github.com/DioxusLabs/blitz
(Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
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Looking for this. html + css rendering through wgpu.
Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
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Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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[Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
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What is the most fully-featured rust frontend framework?
If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
- GitHub Accelerator: our first cohort and what's next
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Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
The main desktop renderer for Dioxus uses wry (the webview tauri uses internally), so the startup time will likely be similar. We are working on a native renderer called blitz which should improve this, but development is still early
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
vizia - A declarative GUI library written in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
iced - A cross-platform GUI library for Rust, inspired by Elm
freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
taffy - A high performance rust-powered UI layout library
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
ToobAmp - A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.
vello - An experimental GPU compute-centric 2D renderer.
cxx-qt - Safe interop between Rust and Qt