DiligentEngine
ds_cinder
DiligentEngine | ds_cinder | |
---|---|---|
25 | 2 | |
3,317 | 27 | |
1.0% | - | |
9.4 | 7.8 | |
1 day ago | 7 days ago | |
Batchfile | C++ | |
Apache License 2.0 | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
ds_cinder
- So you want to write a GUI framework
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Cinder – a C++ library for programming with aesthetic intent
I developed in Cinder about 10 years ago. The company I was working for was using openframeworks for a different project and I start looking at Cinder for new version with better features. I started building out a new framework on top of Cinder (https://github.com/Downstream/ds_cinder). It’s still actively developed today and has been used in making a lot of really cool interactive designs. It’s pretty cool to see this project still kicking.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
AutoLyrixAlign - Pre-trained model and script to automatically align lyrics to polyphonic audio
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
jolikit - Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
nannou - A Creative Coding Framework for Rust.
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
VCSamples - Samples for VC++
raylib - A simple and easy-to-use library to enjoy videogames programming
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