DiligentEngine
didact
DiligentEngine | didact | |
---|---|---|
25 | 47 | |
3,317 | 6,002 | |
1.0% | - | |
9.4 | 0.0 | |
1 day ago | about 1 year ago | |
Batchfile | JavaScript | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
didact
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"Build your own React" - Fiber tree
This post is part of my post series that complements the "Build your own React" tutorial by Rodrigo Pombo.
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Understanding Tech: Looking Beyond the Surface
Learn how your framework works under the hood, even build your own clone of the framework.
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Frontend fundamentals
It's a little outdated, but maybe will help https://pomb.us/build-your-own-react/
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Ask HN: Could you show your personal blog here?
Most popular post https://pomb.us/build-your-own-react/
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what ate some resources you'd recommend for learning JSX, aside from docs?
https://egghead.io/courses/the-beginner-s-guide-to-react https://kentcdodds.com/blog/what-is-jsx https://pomb.us/build-your-own-react/
- i made my own react
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Draw SVG rope using JavaScript
Please make the SVG on the side of the viewport rather than on the top, it makes it difficult to read, since our screens are generally wider than they are tall. A similar effect is used on https://pomb.us/build-your-own-react/ if you wanted to take a look.
- GitHub - pomber/didact: A DIY guide to build your own React
- Why do we use "const" for useState instead of "let"?
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What problems does React solve?
It simplifies things that would otherwise be extremely time-consuming doing with vanilla JS. At the end of the day, React is just some JavaScript code someone else wrote and we're just using it. You can create your own react/framework/library etc. if you want: https://pomb.us/build-your-own-react/
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dnsguide - A guide to writing a DNS Server from scratch in Rust
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
codehike - Marvellous code walkthroughs
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
the-super-tiny-compiler - :snowman: Possibly the smallest compiler ever
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
react-redux-links - Curated tutorial and resource links I've collected on React, Redux, ES6, and more
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
overreacted.io - Personal blog by Dan Abramov.
raylib - A simple and easy-to-use library to enjoy videogames programming
ish - Linux shell for iOS